Some people may remember when I made a thread about this last summer. I am happy to say that my hack has changed a lot since then and is much better now. If you want to get an idea on how much it has changed you can examine the two screenshots below.
The screenshot on the left is what it looked like last summer and the screenshot on the right is what it looks like now. I think that everyone will agree that the one on the right is much better If you want to compare even further you can go Here to see the thread I made during the summer.
Now for the rest of the screenshots.
The first two levels of my hack are the only two that have vertical scrolling turned off (The rest of the levels are not linear at all).
You aren't going to see any places in my hack where the ground is completely flat for a long period of time
The first level of the second world (If anyone has any ideas for a ExGFX BG that would go good with any level that uses an original SMW BG please let me know).
Mario's shirt is yellow when he is Fire Mario. If you don't like it I'll change it ASAP (I only made it yellow to see what others thought about it).
A complex underwater level
One of the many Ruins that replace Ghost Houses
The first level of the ice world. Mario better be careful not to hit his head.
It's your choice whether you want to take the upper or lower path. Fun Fact: The ice (lower left) is slippery and the snow (top right) isn't slippery.
Bullet Bills make their first appearance in the first level of World 4!
The P-Balloon also makes its first appearance in World 4!
The blue blocks move up and down which makes this level a bit more difficult than it would of been.
World 5 is water themed.
Many traps await Mario in the cove
No water world is complete without a sunken ship
Mario needs to start bringing a flashlight on his adventures.
World 6 introduces convyer belts.
Mario need to climb high into the sky to reach his destination. But what goes up...
Must come down
The water moves up and down which makes patience key to passing this part of the level.
Even though you're past the water world there can still be another water level
The final world takes place within firey core of the mountain!
Things are going to get a bit harder from here on
What's he doing here?
Another place where patience is key
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Don't let the skulls get away
Instead of going from left to right this level goes in the opposite direction.
If Mario was worried about hitting his hear in the ice world he should be even more careful here.
...
World 1
World 3
World 5
World 7 (Bowser's castle will be in the top left corner)
Main Overworld
And the userbar that I posted in the userbar thread yesterday.
Well that's about it. It's about 85% done and I'm about 3/4 the way of reaching my goal of using every single level in the ROM (0-1FF). Expect a release of the completed hack somewhere between February and March of 2008.
I would like to thank everyone that ripped/drew the graphics that I used and your names will be included in the credits when I release my hack.
I hope that everyone liked the screenshots. Please post any comments, complaints, or criticism that you have.
The screenshot on the left is what it looked like last summer and the screenshot on the right is what it looks like now. I think that everyone will agree that the one on the right is much better If you want to compare even further you can go Here to see the thread I made during the summer.
Now for the rest of the screenshots.
The first two levels of my hack are the only two that have vertical scrolling turned off (The rest of the levels are not linear at all).
You aren't going to see any places in my hack where the ground is completely flat for a long period of time
The first level of the second world (If anyone has any ideas for a ExGFX BG that would go good with any level that uses an original SMW BG please let me know).
Mario's shirt is yellow when he is Fire Mario. If you don't like it I'll change it ASAP (I only made it yellow to see what others thought about it).
A complex underwater level
One of the many Ruins that replace Ghost Houses
The first level of the ice world. Mario better be careful not to hit his head.
It's your choice whether you want to take the upper or lower path. Fun Fact: The ice (lower left) is slippery and the snow (top right) isn't slippery.
Bullet Bills make their first appearance in the first level of World 4!
The P-Balloon also makes its first appearance in World 4!
The blue blocks move up and down which makes this level a bit more difficult than it would of been.
World 5 is water themed.
Many traps await Mario in the cove
No water world is complete without a sunken ship
Mario needs to start bringing a flashlight on his adventures.
World 6 introduces convyer belts.
Mario need to climb high into the sky to reach his destination. But what goes up...
Must come down
The water moves up and down which makes patience key to passing this part of the level.
Even though you're past the water world there can still be another water level
The final world takes place within firey core of the mountain!
Things are going to get a bit harder from here on
What's he doing here?
Another place where patience is key
[/URL]
Don't let the skulls get away
Instead of going from left to right this level goes in the opposite direction.
If Mario was worried about hitting his hear in the ice world he should be even more careful here.
...
World 1
World 3
World 5
World 7 (Bowser's castle will be in the top left corner)
Main Overworld
And the userbar that I posted in the userbar thread yesterday.
Well that's about it. It's about 85% done and I'm about 3/4 the way of reaching my goal of using every single level in the ROM (0-1FF). Expect a release of the completed hack somewhere between February and March of 2008.
I would like to thank everyone that ripped/drew the graphics that I used and your names will be included in the credits when I release my hack.
I hope that everyone liked the screenshots. Please post any comments, complaints, or criticism that you have.