Most up-to-date map:
Countries:
Fuzzlandia - Roy
Cannis - phenolatukas
Taurence - Lynnes
Bale - LinksPetYoshi
Miracleus - Kiseki
Loquewell - Pheonix
Australia - Desert-Fox
YeTopia - liverpol2222
Caerulius - Blue
Fay Le Nos - flareblade26
Endolpo - superdragonyoshi
Soklaveno - SnakeEater
Dragonix - dragonphoenix29
Merrington - Orbis
Orelands - Frist
Well, it appears nothing is gone forever. Anyone remember the old thread? Well, I'm bringing it back. (Well, I didn't create the original, Luigi San did. Credit to him.) Anyways, here's how it works, you pick a territory (Or territories, I guess), and once enough territories are chosen, you can start attacking/making peace with other user's territories. Look at the old War threads (they're in the Forum Games) for good examples of what/what not to do.
BASIC RULES
-No God Mode (instant win and all that)
-No taking all the land (be reasonable)
-No Instantly Blowing up the World and killing everybody
-No interplanetary travel
-No nukes, ICBMs (regular missiles ok) or other uberkill weapons
-No instant 'new technology that will make everything else obsolete' You can still make it, just make it take time.
STARTING
Give a description about the advantages/disadvantages of your location, such as population, environment, level of technology, military strength, economy, government, etc.
ATTACKS
After you attack, wait for the other player to defend or retaliate. If they do not retaliate in 48 hours you win uncontested.
ALLIANCES
You can make alliances with other players. If you do, you must announce that you are allied in this thread in some way.
PROGRESS BARS
When you are doing a big project, you must have a progress bar. You can update these progress bars each post, by a certain amount of percent depending on different variables, such as cost, time, resources, etc. Progress bars can also go backwards, usually because of some internal glitch or problem, but it doesn't happen often.
ADDED RULES
-ONLY PNGS! It's okay if you have a .jpg in the link, or something, but if quality loss is noticeable, your new version of the map is regarded null and void.
-No more 'infinite power'. You can't even have almost infinite. All power is limited, and although some things may be able to hold a lot of power, it can't be too much.
-You can't discover new materials in your area every 5 seconds. In fact, let's make it so that each nation can only discover 2 new elements/minerals/other materials. If these new things are deemed to unfair by at least 3 other people, you must somehow make it a bio-hazard or something so that it can no longer be used in the game. Please don't take advantage of this rule to get rid of something you don't like, though. Just because you don't like it doesn't mean it's not fair.
Failure to follow those rules will void your action.
If you have any suggestions for rules, feel free to post them, and I'll put them up here if they are good enough.
Okay, now for my area.
Grishtopia:
Population: Roughly 2,000,000
Captial: Durfacy
Economy: Based around mining
Environment: Cold, mountainous region. The area below Port Clavert is more temperate, and is where most of the food is grown.
Major Exports: Metals, precious gems, rock
Technology: Not very technological, most powerful technology is in mining equipment.
Military: Powerful navy, average land forces, virtually no air force.
------------------
Researches:
Better Mining Equipment: 1%
Countries:
Fuzzlandia - Roy
Cannis - phenolatukas
Taurence - Lynnes
Bale - LinksPetYoshi
Miracleus - Kiseki
Loquewell - Pheonix
Australia - Desert-Fox
YeTopia - liverpol2222
Caerulius - Blue
Fay Le Nos - flareblade26
Endolpo - superdragonyoshi
Soklaveno - SnakeEater
Dragonix - dragonphoenix29
Merrington - Orbis
Orelands - Frist
Originally posted by Luigi San
War was an old thread. A good game in my opinion which allowed for many an army to battle on a freeform world. It was good, but as people became self-overpowered, it sank into the oblivion of spam. As a result, many learned to hate it. This resulted in the idea being objected when I presented it on IRC. But I hope to return it to glory!
Well, it appears nothing is gone forever. Anyone remember the old thread? Well, I'm bringing it back. (Well, I didn't create the original, Luigi San did. Credit to him.) Anyways, here's how it works, you pick a territory (Or territories, I guess), and once enough territories are chosen, you can start attacking/making peace with other user's territories. Look at the old War threads (they're in the Forum Games) for good examples of what/what not to do.
BASIC RULES
-No God Mode (instant win and all that)
-No taking all the land (be reasonable)
-No Instantly Blowing up the World and killing everybody
-No interplanetary travel
-No nukes, ICBMs (regular missiles ok) or other uberkill weapons
-No instant 'new technology that will make everything else obsolete' You can still make it, just make it take time.
STARTING
Give a description about the advantages/disadvantages of your location, such as population, environment, level of technology, military strength, economy, government, etc.
ATTACKS
After you attack, wait for the other player to defend or retaliate. If they do not retaliate in 48 hours you win uncontested.
ALLIANCES
You can make alliances with other players. If you do, you must announce that you are allied in this thread in some way.
PROGRESS BARS
When you are doing a big project, you must have a progress bar. You can update these progress bars each post, by a certain amount of percent depending on different variables, such as cost, time, resources, etc. Progress bars can also go backwards, usually because of some internal glitch or problem, but it doesn't happen often.
ADDED RULES
-ONLY PNGS! It's okay if you have a .jpg in the link, or something, but if quality loss is noticeable, your new version of the map is regarded null and void.
-No more 'infinite power'. You can't even have almost infinite. All power is limited, and although some things may be able to hold a lot of power, it can't be too much.
-You can't discover new materials in your area every 5 seconds. In fact, let's make it so that each nation can only discover 2 new elements/minerals/other materials. If these new things are deemed to unfair by at least 3 other people, you must somehow make it a bio-hazard or something so that it can no longer be used in the game. Please don't take advantage of this rule to get rid of something you don't like, though. Just because you don't like it doesn't mean it's not fair.
Failure to follow those rules will void your action.
If you have any suggestions for rules, feel free to post them, and I'll put them up here if they are good enough.
Okay, now for my area.
Grishtopia:
Population: Roughly 2,000,000
Captial: Durfacy
Economy: Based around mining
Environment: Cold, mountainous region. The area below Port Clavert is more temperate, and is where most of the food is grown.
Major Exports: Metals, precious gems, rock
Technology: Not very technological, most powerful technology is in mining equipment.
Military: Powerful navy, average land forces, virtually no air force.
------------------
Researches:
Better Mining Equipment: 1%