Language…
21 users online: 7 up,  AmperSam,  BD_PhDX, Burst Man, cozyduck, Danik2343, exit1337, HD_DankBaron, iamtheratio,  Lazy, Link13, MarsAmPear, mtheordinarygamer, NewPointless, PokemonUnoGamer, RenkoV2, Scags,  Segment1Zone2, sholmes, tOaO, Zavok - Guests: 323 - Bots: 109
Users: 70,847 (2,337 active)
Latest user: The miserable Marvin

Yoshis golden egg--Wormy

Hack Name: Yoshis golden egg
Author: Wormy
Reasons for Removal:

I hate to prejudge, but your supplied screenshot contained Stacked/Floating Munchers (Black Piranha Plants). Once you remove all traces of this from all of your levels, I will be more than happy to moderate your hack.

Verdict: read the Hack Submission Guidelines!
Hack Name and Author: Ibid.
Reasons for Removal:

Okay, firstly, if you lose your account password, you are not supposed to re-register. You already did, though, and I'm sure an Administrator is aware of this by now. Moving on. . . .

A long time ago, before I joined the site, a former moderator by the name of Katelynn made a memorable statement:

"This hack needs to be burned and restarted."

Your hack is, to be perfectly honest, awful. Your level design was bland, your Mario palettes are terrible, your Map16 editing skills need work, and:


You still have Floating Munchers in your hack!


This time, however, I am not going to stop here.



Your Overworld is quite bland and could use some decoration. Also, you have used revealed level tiles on unrevealed path tiles; this is not appealing. Since you know how to set up events, fix this, please.




When I was shot by the cannon in your second level, I landed here just as a Sumo Bros. Lightning sprite fell. I had no way of knowing this, and I couldn't dodge the lightning. This is an unfair trap. Also, this is a great example of the bad Mario palettes I mentioned earlier.



Yes, I remember this level. It was full of 'tricks' caused by Map16 editing. Said tricks were not really obvious, and I had no idea what acted like what. If you plan on making a tile act differently--be it for a hidden entrance in a wall, invisible ground, or anything in general--a better explanation is needed. You can use coins to show invisible ground and hidden passages.

Oh, and this level also contained Stacked and Floating Munchers.



These edits of the Cement Block tile don't look that nice, and having Cement Blocks act like coins is very strange.



This isn't the best background palette. Day/bright palettes on the starry background never look very good.



Glitched Thwimp graphics. Either use ExGFX, or remove the Thwimps.



And here is another great shot of Mario's bad palettes.



Your End of Demo level. What. . .am I standing on? Your level had no Side Exit Enabled sprite, so I was trapped until time ran out. Also, you have a tide in this level. Anything on Layer 3 (tides, windows, rocks) will vanish if a Message Box is activated.


Not shown:
1. Almost all of your pipes had bad initial FG positioning (the camera had to scroll up/down to find the entrance pipe).
2. Many levels had slowdown caused by excessive enemies. Take out some enemies, or port your ROM to Lunar Magic 1.82 and use the Apply FastROM patch option to correct any slowdown.
3. You need to learn how to properly make Layer 2 levels. After the scrolling section in your underground level, the piece of Layer 2 wall that tried to crush me was still visible.


Verdict: I think it would be best if you simply started a new hack and took my advice into consideration. For even more help, play some Featured Hacks to see what a 'really' good hack plays like.
Hack Name: Yoshis golden Egg
Author: Wormy2
Description: The golden egg of Yoshi was stolen and Mario must find it! A trip where saves and rewinds will presumably help...


Stacked munchers.

Read the Hack Submission Guidelines.

HoleNet.info

Hack Name: Yoshis golden Egg
Author: Wormy or Isupu5
Submitted by: Wormy2
Description: The golden egg of Yoshi was stolen and Mario is on the way to find it! A trip from island to island... Please use saves and rewinds.

Disembodied Sumo Bro fire. I'm seeing it nowadays as something similar to silent Bullet Bills, as there is supposed to be a thunderclap sound effect along with a screen shake to indicate that this object has spawned...


This is a pain in the ass. It's tricky to nail the block with the vine just right, and you only have 4 blocks to do it in.


Floating muncher. The turn block bridge object does not count as solid ground.


Silent Bullet Bill. They should only come from generators, or shooters on a proper cannon tile.


Another floating muncher.


Another silent Bullet Bill.


Sprite memory errors. Yes, the platform turned into a puff of smoke in one spot. That too is because of a sprite memory error.


The player cannot see the lowest 16 pixels of a level! Don't put flooring there.


A difficult jump compounded by the narrow platforms, the Thwimp, and a spikey pillar that blends into the background.


Glitched graphics. Note blocks are not compatible with castles.

You have a LOT of things to fix. Also, savestates/rewinds should NOT be a requirement for playing your game. Also, your name is Wormy2. Don't try to say otherwise.

Read the Hack Submission Guidelines again.

HoleNet.info