Hello, and welcome. I'm going to participate in C3, finally.
My stuff is for YI not SMW, however, this, making an editor for this game, has been my big project; it originally started a few years ago, and it went through 3 times remake in C++ seeking better user interface, and after one year break, and several months of coding C#, I present you, although probably only a few YI hackers out there are interested, this editor at last.
This still lacks some function the C++ version had, but this release is still a beta version. I'd would like to add features even little by little, hopefully. Although I said a "beta", this should have enough basic function to edit levels: editing objects and sprites, and screen exits, and the level header.
Being hurry so that I can release this in C3, I couldn't make a decent readme or a help file, but you could soon get how to use. If you have any questions or error report, please let me know.
Before people ask or suggest something, I'm going to list what I'd like to create:
- BG2/BG3 viewer
- custom palette editor, including custom animated palette and custom gradient.
- function to scan illegal item placement. In other words, this'll warn if you placed items in the same vertical line in the same screen.
- entrance editor
- midway entrance editor
(these were once made in the C++ version.)
and 'hopefully'
- sprites preview with in-game graphics
- message editor, once I disassembled the code
- better error-handling (sorry)
- maybe some others
If you're interested, here are a few screen shots.
screenshot1
screenshot2
screenshot3
and the link to the editor : download
This requires .NET Framework 4.0 to work
And Yoshi's Island (U) 1.0 is only supported.
I would like to thank Ersan for quick-debugging this editor because I've just finished this beta version, and he found some issues, which are now fixed.
My stuff is for YI not SMW, however, this, making an editor for this game, has been my big project; it originally started a few years ago, and it went through 3 times remake in C++ seeking better user interface, and after one year break, and several months of coding C#, I present you, although probably only a few YI hackers out there are interested, this editor at last.
This still lacks some function the C++ version had, but this release is still a beta version. I'd would like to add features even little by little, hopefully. Although I said a "beta", this should have enough basic function to edit levels: editing objects and sprites, and screen exits, and the level header.
Being hurry so that I can release this in C3, I couldn't make a decent readme or a help file, but you could soon get how to use. If you have any questions or error report, please let me know.
Before people ask or suggest something, I'm going to list what I'd like to create:
- BG2/BG3 viewer
- custom palette editor, including custom animated palette and custom gradient.
- function to scan illegal item placement. In other words, this'll warn if you placed items in the same vertical line in the same screen.
- entrance editor
- midway entrance editor
(these were once made in the C++ version.)
and 'hopefully'
- sprites preview with in-game graphics
- message editor, once I disassembled the code
- better error-handling (sorry)
- maybe some others
If you're interested, here are a few screen shots.
screenshot1
screenshot2
screenshot3
and the link to the editor : download
This requires .NET Framework 4.0 to work
And Yoshi's Island (U) 1.0 is only supported.
I would like to thank Ersan for quick-debugging this editor because I've just finished this beta version, and he found some issues, which are now fixed.