Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
I have always loved it how much your tilesets resemble those from SMAS (specifically SMB3). You really are one of the few blessed ones around here that are able to pull off tilesets that actually have a Mario vibe to them, if I do say so myself - if I were in your shoes, I would certainly be very proud of myself. :)
I really hope to see more of these popping up until the end of C3.
Me likey...I've always considered you one of the best graphic artists on the site, LunarDrake. I can definitely imagine using that ice cavern set in my hack, although I don't really think I'd get much use out of the first two. I hope you have more planned for the remainder of C3...you did these quite beautifully.
I appreciate all the nice comments. Given the thought of some things being useful, I think I will now release the Mario's House set. This set was initially created for someone, but given as he is giving up hacking, he has given me the go to release it. The bg in the screenshot is from the mario and wario bg in the ExGFX section, but the fg is what makes up the set. It is rather apparent that the paper mario mario house is the reference here. Here is the link. LunarDrake's Mario's House . Again, I thank you.
I am not exactly sure how useful these will be to anyone, but here are some enemy spritesheets that I have redrawn, editted, and designed. Some of these can be added in over the original smw enemies, and some were intended to be used in conjunction with the various boss sprites. Rip as you please.
Hookbill, which was editted from the map graphic from Tetris attack.
Broozer, "figured broozer would have made this one", which is original, aside from the fact that Nintendo's broozer is the reference.
Here are some basic enemies found in SMW that I have redrawn.
Lastly for this post, here are some large goombas, and the goomba bros.. I was going to use these as bosses. Also, a redrawn kamek. How did those toadies get in there?
No offense, but I am not really a fan of the sprites you have drawn, but I think your foregrounds and backgrounds are fantastic. I have always wished you would release your graphics (particularly your forest fg from your contest level) and it is nice to have some good ice fg graphics on the site.
Tremendous job on these, LD.
Hmmmm, getting requests within my C3 booth. Hey, I can go with that.
Here is the toad town, superdragonyoshi1 and whoever else would like it. As I understand we all will be seeing this set again pretty soon.
These are completely original, and I have yet to put them in map16 form so you will just have to rip. To see exactly how I set up the palettes, open with Idraw which is in the tools section. I clearly used paper mario as a reference. Also, Hobz......
Here is the jungle/forest tileset that I used in my contest level.