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General Golden Egg Discussion Thread

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Thanks xxxzzz1 and Yoshis Fan,

For converting levels between the SNES and GBA version, I planed on having a tokenized file that both versions can read.
Working on Super Mario World 2 - Yoshis Island Boss Rush
Other projects on hold.
Originally posted by tehaxor69
Thanks xxxzzz1 and Yoshis Fan,

For converting levels between the SNES and GBA version, I planed on having a tokenized file that both versions can read.
Your very welcome!

I changed the mistake I made in the name, its now the proper "69".
#w{=D}

Mickey8715, Please subscribe and comment!
I can't wait to see the new editor tehaxor69 is working on.
I like to hack YI now...
Hahaha awesome.
i'm so anxious that i've stopped YI hacking at the moment just for the new editor.(No, seriously... going back to make my lem2 levels :P)


edit:Yea, I support tehaxor69's editor too.
Hallo i hope someone can help me.

I do not currently use the room with index 3B (normal is about 1-2), can i later change the Index-Number or the Level-Name? if yes, how?

I'm working on one Room I want to install in 1-3 in the room should be a middle ring, but in the "Mid Ring Editor" under "Select Level Number" is the Room/Index not available, can I change that?

Thanks for reading.
How do I change level names?
Use Kipernal's Yoshi's Island text editing program, Y.I.P.E.S. Follow the instructions in the thread.Free counters!
Just curious, but I think I found something in Golden Egg. When I go down the list, there is an object that says,"FC Ex No Function: Affects nothing but increases the level data size." I just thought it seemed interesting, but has anyone tried it?
I don't think there's a use to this object at all. You can pretty much rely on what Romi wrote. Neither does this Sprite affect, whether the screen it's placed in can be scrolled to, nor does it do anything to the objects in the screen, nor does it have tiles, nor does it work like XFB. Furthermore, Romi did some ASM research on the objects, to make the labelling in Golden Egg as complete as possible. Feel free to experiment, but it's unlikely that you find a good (or hidden) use for it.
I have a little question:

I want to use a slow auto-scroll object in my level (highlighted object in the picture).


The description tells it moves towards right.


But it only moves to the right when I put it at the beginning of the level. As soon as I put it somewhere else (near middle ring for example) it starts to move to the left.

Are the coordinations the important factor for the direction? Or did I made a mistake?

Thanks in advance!
The auto scroller coordinates are absolute, not relative, look at this post on how to edit them.
Working on Super Mario World 2 - Yoshis Island Boss Rush
Other projects on hold.
Use YIPES, by Kipernal.
You shouldn't. If you edit any text with YIPES, it seems that major text like the ones from death and the bonus game text breaks apart. USe a hex editor instead.
I just edited the level name, and the death text seems fine to me.
I don't think these have anything to do with YIPES, but:

What to do about this? If possible, I would like to get rid of that message, but I fear that YIPES may not be as user friendly as I'd like.

Just a blank slate where text should be. BTW, that shows up when I get a flower.
EDIT: never mind, I see there's a ROM map.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

I think messages only appear correctly in certain level modes. (Check the header settings of original levels that contain message blocks or Kamek messages.)

Those automated messages are probably better off disabled for a contest entry, though (which I think you already realized when you mentioned the ROM map).

–=–=–=–=–=–=–
Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
Yeah, I already used the hex edits to disable them. I also used the hex edit to skip the tutorial level (I hope that's OK). Also, I have changed my level some since screens were posted (had to reduce the difficulty sme as well as make it more non-linear), so the screens aren't entirely accurate (hence why I deleted that one post I made in screenshots and videos), so hopefully it's still a surprise somewhat.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

I'm trying this tool out, but when I try to open a YI rom, it gives me an error message that says:

"The loaded ROM version is not 1.00"

Why so?
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Simply because
"The loaded ROM version is not 1.00"
download another >_>
Also, maybe you got the correct ROM, but it's got no header. If the file size is 2.097.152 bytes, it's headerless and you need to add a header. To do this, you can use SNESTool.
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31

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