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General Golden Egg Discussion Thread

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General advice for when you're having trouble finding working settings for a particular object/sprite: check the original levels that used it. In this case, that would be the first room of 4-4 (1E) and the first room of 6-7 (33).

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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
Hmm. Guess I gonna do that.
Windowless ride, feeling alive
Are you alive or just breathing?
Though,the red/blueish shark chomp seems helpfull for lava or water caves.
I can't open my SMW2 ROM, it says "The loaded ROM version is not 1.00. What is wrong?
I don't even know what I'm actually doing anymore... will I ever finish a hack?
It's simple: You have an incorrect ROM.
If you give me the CRC-32 checksum (which can be seen when you load the ROM in the Emulator, most probably where it says ROM-Info) and the size of your ROM-File, which should bei either 2,097,152 or 2,097,664 bytes I could tell you whether or not it can be fixed without downloading a new ROM. I can also write some kind of tool to verify the integrity of a YI-ROM, so the asking will finally stop... The tool would say what's wrong with the ROM and fix the issues...
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
My CRC-32 checksum is CF98DDAA.
I don't even know what I'm actually doing anymore... will I ever finish a hack?
Okay, you have the version 1.1 ROM there, which has this checksum.
Check the file size. If it is 2,097,664 bytes, you can apply this patch using Lunar IPS in order to correct your ROM.
In case the file size is 2,097,152 bytes, use HeAdder in order to add the SMC header to the ROM, then apply the patch using Lunar IPS.
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Where can I check it?
I don't even know what I'm actually doing anymore... will I ever finish a hack?
Right-click on your file > Properties
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Ah, my file is 2,097,664 bytes. Thanks for the help.
I don't even know what I'm actually doing anymore... will I ever finish a hack?
Added this to the FAQ. Hopefully it should help others in the future.

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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
I am currently in the process of making a hack but I need help with a few things. First, I am looking at using Incoming Chomps in levels other than 1-2 and 6-1 but I do not know how or even if you can edit the level to make them crash through the land like they do in those two levels. Also I encountered a small issue when I edited a sprite set to include both winged Goonies and Giant Eggs. The Goonie wings were jumbled discolored Giant Egg sprites. Does where you put the sprite set cause this to happen? Lastly, I am looking to use various auto-scrolls later but other than the 1-5 and 6-5 auto-scrolls I do not know how far and in which direction they go and how to stop the auto-scroll.

If anyone could answer these questions it would be much appreciated. Thanks!
Originally posted by rtofi256
First, I am looking at using Incoming Chomps in levels other than 1-2 and 6-1 but I do not know how or even if you can edit the level to make them crash through the land like they do in those two levels.


Remeber that the incomong chomps only crash through the land if you set the tileset to x01(forest 1 in golden egg) or x07(grass 1)




Quote
Also I encountered a small issue when I edited a sprite set to include both winged Goonies and Giant Eggs. The Goonie wings were jumbled discolored Giant Egg sprites. Does where you put the sprite set cause this to happen?


The goonie wings should be put next to where you put the goonies sprites
Like this:

The position of the giant eggs in the sprite set does not matter.
Thank you for the information but what I am really asking is if the Incoming Chomps will still work in other levels even with the correct tile-set. I was planning to put them in 3-5 and 4-7 as well but neither of these levels have them originally despite having the right tile-sets. I noticed in 1-2 and 6-1 that there are only specific spots that they will land in. Will this be an issue if I try to use them in these levels, and if so is there a way to show the Chomps where to land?

---After playing around some more I noticed that the Chomps seem to crash through the ground seven times before stopping and do seem to carry to other stages. (Used the Unused level to test this and was happily surprised). As for the Goonies I had always put the wing sprites above the birds so that could have been the reason, thanks!
Golden Egg doesn't work with my rom and I don't know why. it says
"the loaded ROM version is not 1.0"
Please read this, it's all explained in the FAQ.
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
I haven't played Yoshi's Island much, but this looks like a really nice editor. Any plans to make it open source in the future?
The program is written in C#, so you can try what you can do with DotPeek, which is a decompiler. However, since Romi has left the site a long time ago, it's unlikely he will release the source code of the project anytime soon.
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Hey. I've been using Golden Egg to edit the levels in the game. Things are generally going well except for one thing, auto-scroll. I've attempted to use the basic slow scroll in 1-4 but after reaching what appears to be the 2nd or 3rd screen from the left or right the auto-scroll heads back the other way and I don't know how to stop this or even if you can stop it. Also, with the special auto-scrolls do they stop after a certain distance or do they just keep going? Any help would be appreciated.
EDIT: I just tried inserting sprite 1D4 in an otherwise unmodified 1-4 (The sprite is named Slow auto-scroll in Golden Egg) and the screen kept scrolling until screen 7E. It stopped there. I'm not sure how your auto-scroller goes back. That's kinda weird!

And special auto-scroll sprites will scroll in their own hard-coded way according to the game's programming, regardless of how you've built your level. So they would keep going until they reach their hard-coded destination.

On that note, here is a helpful post detailing how to modify those special auto-scrollers. You'll need a hex editor, and a lot of patience.

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