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Yoshi's Adventure - Shadows From Subterranea (Kabu Caverns!)

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Moose ROCKS!

The Eggman-Chucks looks nice. And the Buzzy Beetle. That's really like Sonic.
GvS @smwcentral.net ~ u:11380
Very nice. Love the concept of the Road to the Ruins level. Good mix of Lunar Drake's graphics and graphics that fit the original SMW feeling a bit more. The Chucks look also pretty profesional, as they fit the Sonic feeling of this hack. I hope you have some Sonic songs and graphics as well, because the feeling would be superb and you would create a style that I didn't see before.

One little point of critism though: The pallete of the original-SMW-graphics based custom graphics in the first screen could use some work. The contrast of the tints is a bit to big, in my opinion.
Since the focus seems to be on the sonic world right now, I'm going to tell you a cool idea I had. Maybe after the "eggman fortress" place, there could be the old, run down, launch base zone before the warp, and he drops in unexpectedly. Theres also platforms in LBZ that you can easily mimic with grey falling platforms, smb3 horizontal platforms, etc. Also, I'm just gonna guess

But is that the japanese metool sprite?
If you want to chat some interesting people, check out my new forum at: http://bloodybalcony.forumotion.ca/
Originally posted by rockythetigre
Moose ROCKS!

The Eggman-Chucks looks nice. And the Buzzy Beetle. That's really like Sonic.


I'm glad the egg-pawns turned out so nicely despite having a somewhat odd head shape. Also, indeed, those clams are buzzy beetles (the only different between them here and them in Sonic 3 is that in the latter, they fire tiny projectiles and they're stationary.)


Originally posted by georgevssonic
Very nice. Love the concept of the Road to the Ruins level. Good mix of Lunar Drake's graphics and graphics that fit the original SMW feeling a bit more. The Chucks look also pretty professional, as they fit the Sonic feeling of this hack. I hope you have some Sonic songs and graphics as well, because the feeling would be superb and you would create a style that I didn't see before.

One little point of criticism though: The palette of the original-SMW-graphics based custom graphics in the first screen could use some work. The contrast of the tints is a bit to big, in my opinion.


I remember how Sunny River in An SMWCP had brickwork in the last area of a level to represent a transition to Treacherous Tower, and the nice world transitions in the first level of each world in Donkey Kong Country Returns, so that was part of the inspiration.

Well, it's mainly just world 2 that's Sonic-themed, not the whole hack, but I well understand your point. Most areas have Sonic Music and Sonic graphics (in fact, I had to rip all of the graphics for the Casino Night Zone level myself xD), and the BG in "Road to the Ruins" is the BG of "Marble Garden Zone" Act 1 in Sonic 3 and Knuckles. This level and part of the next level are the only levels that aren't using Sonic Music (This level uses "Custom - Timed Athletics" for above ground and "Donkey Kong Land - Ruins"; the next level is using this unless an updated port of Marble Zone is made, if so I'll use that instead). I'm going for the best Sonic feeling I can. #w{=)}

As for the ground palette, I'll change the darker shade of dirt to blend it better with the others, and while it fits the shadow under the grass, it does kinda have too much contrast.

Originally posted by Henrawr
Since the focus seems to be on the sonic world right now, I'm going to tell you a cool idea I had. Maybe after the "eggman fortress" place, there could be the old, run down, launch base zone before the warp, and he drops in unexpectedly. Theres also platforms in LBZ that you can easily mimic with grey falling platforms, smb3 horizontal platforms, etc. Also, I'm just gonna guess

*pic*

But is that the japanese metool sprite?



This actually sounds like a good idea. Though, the Launch Base was on Angel Island and this is South Island. I do like the idea though and I'll see what I can do with it, so thank you! Actually, I have a little idea for the Final World which could work with it, though, I haven't started the map for it so stuff in that world won't come for awhile.
Also, like Rockythetigre guessed, it's indeed a Buzzy Beetle replacement. I've used a couple of other Japanese sprites but not the Metool. Actually, the way the Metools behave, having a "Clamer" (that's the official name of the badnik) be the graphical replacement would work very well, so that I'll use in "Robotnik's Observatory" (a planned name for the level; it's a new Robotnik facility that serves as a partial plot point.)

EDIT:

About this screenshot, the cube wisp's eyes have been fixed and rounder.


This is looking nice so far, but I do have a little suggestion. On the sprites, you might to place a darker shade on some of them, to help them match with the graphics.
Originally posted by S.C.O.R.P.I.O.N.
This is looking nice so far, but I do have a little suggestion. On the sprites, you might to place a darker shade on some of them, to help them match with the graphics.


I agree, some of the colors did need to be darkened, so I just took care of that. Though, I wanted to be careful with some of the colors to make sure they were still light enough to see well.
Looking good! Do you have music for that yet, cause I know perfect ones...
Originally posted by Ooroo
Looking good! Do you have music for that yet, cause I know perfect ones...


For the Road to the Ruins? I have picked some music for it, the songs being "Timed Athletics" by Rec Chameleon, and "Donkey Kong Land - Ruins". Picked them because they fit the mood. However, I'd be more than happy to hear your song suggestions, and might use them if they fit in well enough.
Whoa, everything is looking amazing, to think that the images you showed me were just a small part of all you already have.

Excelente work KarateKid, looking forward to your hack.
Hello There
Originally posted by Teff007
Whoa, everything is looking amazing, to think that the images you showed me were just a small part of all you already have.

Excelente work KarateKid, looking forward to your hack.


Thank you! Happy to hear that you're starting to follow the hack!

Speaking of which, got some more progress to show! Here we have the first half of the ruins, based off of Sonic 1's Marble Zone, some of the graphics from that area appearing in this level (though, I also kept the ruins ExGFX from the last level here for consistency).
The Lava is ExAnimated. A few new enemy graphical replacements too.

Spear Guy > Spiker (Sonic 2 Hill Top Zone badnik)
Swooper > Batbrain (Sonic 1 Marble Zone badnik)




Blaarg > Rexon (Sonic 2 Hill Top Zone badnik)




There's 2 paths for this part of the level. Taking the grey "chandelier" platforms above the lava, though falling off of them takes you to the lower path (I'll put a message box explaining it beforehand). From the top path, falling down the pit in the third screen brings you to part of the bottom path.




Part of the bottom path, this is the more lava-oriented route. It then takes you to a dungeon-like area seen in the second screen.




A lava rafting area. The platform (that the status bar seems to be blocking in this screen) is where you land after the second fall from the top path. The next screen is a little after the two paths intersect again. A little forward leads to the next area.




Here, we have a screen of the begging of the next area (which hasn't been finished yet), and the midpoint is close by. I was going for the water effect seen in levels like Labyrinth Zone in Sonic 1 or Hydrocity Zone in Sonic 3 and Knuckles. This took a lot of space in the AN2 file xD (it was all done on layer 1).



Questions/comments? #w{=)}
Well, looks like a double post update.
Anyway, The Ruins level is almost finished, though, it'll be finished when a sprite request I requested is complete.
Here, I ripped some FG graphics from Wacky Workbench (Present) from Sonic CD. The FG will be used for most of Robotnik's Observatory. Though, once indoors, the FG will have it's original Purple palette it had in the original game, instead of this grey one here.




A Robotnik cannon. I found the original graphic on the Mystical Forest Zone, scaled it down to 50%, then put it through the BG ripper tool, and paste the tiles onto a FG map16 page. It's kinda odd but it was too cool to pass up xD.


this amazing rip matches perfectly

Also I did notice the rings palette looks a little weird...
That level sort of reminds me of Flying Battery or Wing Fortress, although moreso the former. It's quite good.
Oh wow, I love this tileset. Man, Karatekid5 you are doing an excellent job. Only thing I don't really agree with is the shading on that 16x48 siren at the top. I wish Sonic could've doe better.

Karatekid, I don't know exactly where this hack is going, but from the looks of it; It should be pretty epic non-the-least. I can barely recall a time you disappointed the users here. Do note the world, barely... as if any at all. Keep up the excellent work!
Originally posted by Ooroo
this amazing rip matches perfectly

Also I did notice the rings palette looks a little weird...


Thank you! Graphics from two very different levels ended up going very well with each other. Though, what do you mean by rings? The coin rings or the rings on the pipes?


Originally posted by Midna
That level sort of reminds me of Flying Battery or Wing Fortress, although moreso the former. It's quite good.


I kinda thought that too, though, we're outside the observatory instead of in the air, but the level is still at a high altitude so it gives off a similar feel.

Originally posted by S.C.O.R.P.I.O.N.
Oh wow, I love this tileset. Man, Karatekid5 you are doing an excellent job. Only thing I don't really agree with is the shading on that 16x48 siren at the top. I wish Sonic could've done better.

Karatekid, I don't know exactly where this hack is going, but from the looks of it; It should be pretty epic non-the-least. I can barely recall a time you disappointed the users here. Do note the world, barely... as if any at all. Keep up the excellent work!



Thank you very much! This tileset took awhile to rip (though, now as long as the Casino Night zone graphics did). I might fix the shading on the siren as I agree that it looks kinda odd.
I'm planning on this hack getting epic, especially in the last two worlds, as the story starts to build up further and further. World 3 will calm things down a bit after this level, but at the start of world 3, Yoshi enter it and falls asleep, and a strange dream tells him some of what's truely going on (the story isn't finished yet, though, for the first two worlds, Yoshi believes that Bowser, then after that, Robotnik, is behind everything, but the true villain is partially revealed then.)
Either way, I have good plans for this hack so I'll be sure to not disappoint anyone and to keep up the good work!
I never did like the siren. Also i meant the coin rings palette look weird...Its not right with the glowing thing...
Originally posted by Ooroo
I never did like the siren. Also i meant the coin rings palette look weird...Its not right with the glowing thing...


It's hard to notice that it uses color 64 (the flashing gold color for the dragon coins), though, I fixed that in YY-CHR, along with the odd black shading on some frames with a darker gold.
As for the siren, that's just the way it was made. If you have some suggestions on how to improve the siren, I'm happy to hear them, as I can always edit it's graphic in YY-CHR.
Double post update.

Got most of the design for Robotnik's Observatory finished. Just need to finish the last area, make the boss, and place enemies in the 3 areas. Got a few screens and some enemy replacements to show!

Boomerang Bro > Slicer (Sonic 2 Metropolis Zone badnik)
SML Yurarin Boo > Aquis (Sonic 2 Oil Ocean Zone badnik. These were always annoying in the original game xD)




Cannonball > Newtron (In rocket form; Sonic 1 Green Hill Zone badnik.)
The Robotnik Cannons would be firing more powerful projectiles but as the target is on it's own structure, it can't or it would badly damage it's own base.



Grabbing the 1st midway point and heading downward. A preview of the second area. Supposed to be inside the observatory. Going for a more Wacky Workbench feel here, it'll be a bit of a breather. Also, complete with bouncy electric floors! They bounce you upward hen they're flashing but act like normal floors when still.




Finally, a little preview of the last area. It'll be shorter than the others, and will end with another midpoint and a door to the boss. Take a guess at the kinds of enemies in the screen xD



As usual, questions/comments? #w{=)}
I give the usual I love this hack comment ;D. I do.
Well, C3 is coming up! I'm going to make a new thread for this hack at the event, and it'll contain screenshots of the most recent stuff, a preview of World 3, and graphical releases of some of the BGs I ripped for this hack! Since the initial unvealing was successful, I'm excited and can't wait to post new stuff for everyone to see! I'll also release a graphical replacement (enemy/powerup graphic replacement) if people want it, so I'll take votes.
The weather is getting warmer around here which has helped me get motivated to work on this hack every day, so look forward to some great stuff at C3!

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