Originally posted by rockythetigre
The Eggman-Chucks looks nice. And the Buzzy Beetle. That's really like Sonic.
I'm glad the egg-pawns turned out so nicely despite having a somewhat odd head shape. Also, indeed, those clams are buzzy beetles (the only different between them here and them in Sonic 3 is that in the latter, they fire tiny projectiles and they're stationary.)
Originally posted by georgevssonic
Very nice. Love the concept of the Road to the Ruins level. Good mix of Lunar Drake's graphics and graphics that fit the original SMW feeling a bit more. The Chucks look also pretty professional, as they fit the Sonic feeling of this hack. I hope you have some Sonic songs and graphics as well, because the feeling would be superb and you would create a style that I didn't see before.
One little point of criticism though: The palette of the original-SMW-graphics based custom graphics in the first screen could use some work. The contrast of the tints is a bit to big, in my opinion.
I remember how Sunny River in An SMWCP had brickwork in the last area of a level to represent a transition to Treacherous Tower, and the nice world transitions in the first level of each world in Donkey Kong Country Returns, so that was part of the inspiration.
Well, it's mainly just world 2 that's Sonic-themed, not the whole hack, but I well understand your point. Most areas have Sonic Music and Sonic graphics (in fact, I had to rip all of the graphics for the Casino Night Zone level myself xD), and the BG in "Road to the Ruins" is the BG of "Marble Garden Zone" Act 1 in Sonic 3 and Knuckles. This level and part of the next level are the only levels that aren't using Sonic Music (This level uses "Custom - Timed Athletics" for above ground and "Donkey Kong Land - Ruins"; the next level is using this
unless an updated port of Marble Zone is made, if so I'll use that instead). I'm going for the best Sonic feeling I can.
As for the ground palette, I'll change the darker shade of dirt to blend it better with the others, and while it fits the shadow under the grass, it does kinda have too much contrast.
Originally posted by Henrawr
Since the focus seems to be on the sonic world right now, I'm going to tell you a cool idea I had. Maybe after the "eggman fortress" place, there could be the old, run down, launch base zone before the warp, and he drops in unexpectedly. Theres also platforms in LBZ that you can easily mimic with grey falling platforms, smb3 horizontal platforms, etc. Also, I'm just gonna guess
But is that the japanese metool sprite?
This actually sounds like a good idea. Though, the Launch Base was on Angel Island and this is South Island. I do like the idea though and I'll see what I can do with it, so thank you! Actually, I have a little idea for the Final World which could work with it, though, I haven't started the map for it so stuff in that world won't come for awhile.
Also, like Rockythetigre guessed, it's indeed a Buzzy Beetle replacement. I've used a couple of other Japanese sprites but not the Metool. Actually, the way the Metools behave, having a "Clamer" (that's the official name of the badnik) be the graphical replacement would work very well, so that I'll use in "Robotnik's Observatory" (a planned name for the level; it's a new Robotnik facility that serves as a partial plot point.)
About this screenshot, the cube wisp's eyes have been fixed and rounder.