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Mini Piranha plant
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I am inserting in my hack the animated hurt block (who forms thats mini-piranha plants of SMB3 and DW:TLC, who going up and down, but where I can find the graphics for it?
I THINK you can find it at SpriteTool. I think it's the hungry muncher.
I already tried in the sprite tool , but I don't find it, You have other suggestion? (A hack stay more cool using sprite tool, you are going good).
Oh yes... that's true...

Sorry. If you know, you can create it. Create a cfg file on another cfg file that you'll never use. Make the sprite of these "mini piranha plants" on YY-CHR and make the sprite's "commands". I don't know make this but I imagine is that. sorry...
WRONG WRONG WRONG WRONG! WRONG WRONG WRONG WROOOOOOOOOOOOOONG!
The ones from Demo World are animated hurt blocks from Blocktool, NOT sprite tool, although it would be cool if they had a muncher from SMB3 as a sprite...
O.K., I inserted the animated hurt block, but why I can to use the Extended Animation Frames to change thats blocks blanks in Munchers animated?
Ok I don't exactly get what you said your last post, but I think I know what your trying to say and you don't go to the extended animation frames, first you replicate it's sprites in the 8x8 tile editor and then you save your changes and then you go to the extended animation frames.

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the hack that I was gonna make Super Luigi World is being delayed due to another project of mine. I plan to create an editable Demo World: The Legend Continues,
however I still need a ? block that puts growing vine in the item box, ? block that puts a flying key in the item box, and white muncher GFX. After I insert these things I will be able to complete my DW:TLC pipes and blocks patch and then start working on the editable DW:TLC. If you would like to help me complete this project then PM me.
Sorry, I Don't explained well so let me to explain better (I don't get to explain much because I don't speak english, I from brazil):
I'm trying to make that's animated hurt block, who inserted by blocktool in the Map 16 of my ROM, have that animated movement (like when insert the brick blocks) in this same Map 16, to so to insert in my levels Hope Having Explained Well :)
Ok I understand what you said better this time.1. first you insert the block 2. next you replace the tiles that you don't want in the 8x8 editor(they have to be animated tiles) 3.you go to the 16x16 tile editor you set it so the blocks 8x8 tiles to the ones that you created and you choose how you want the tile to act like( you want it to act like the black muncher tile).

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the hack that I was gonna make Super Luigi World is being delayed due to another project of mine. I plan to create an editable Demo World: The Legend Continues,
however I still need a ? block that puts growing vine in the item box, ? block that puts a flying key in the item box, and white muncher GFX. After I insert these things I will be able to complete my DW:TLC pipes and blocks patch and then start working on the editable DW:TLC. If you would like to help me complete this project then PM me.
Pages: « 1 » Link
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