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YI hacking FAQ v2 (updated for 2018) - Ask questions here!
Forum Index - Non-SMW Hacking - Yoshi's Island Hacking - YI hacking FAQ v2 (updated for 2018) - Ask questions here!
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Your fix did the job, Shiny Ninetales. I do have another thing bothering me. I know I set BG3 to scroll at a good horizontal speed, but in my hack, the BG is statioanry and it only scrolls vertically.
Edit: A solution I came is to use the code below in SPASM:
Code
        REP #%00100000
        LDA.w $1462             ; horz:
        LSR #3                  ; the higher this number, the slower it will scroll. Remove for same speed as FG
        CLC : ADC.w #$XXXX      ; (offset, change this to whatever you want, or remove it if you don't need it)
        STA.b $22
	SEP #%00100000

The only thing I need here is the value for the Layer 1 X position in YI. I'm not sure if the rest of the code does work in SPASM.

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Working on my hack.
I think sometimes the scroll depends on what tileset or palette you choose; if you choose tileset 3 then layer 3 will be static, it will not scroll and in kamek tileset (level mode A) you can't control the scroll (edit: actually, you can but the farthest layer will always be static), but sometimes scrolling cause glitched graphics/palettes: if you have constant vertical scroll with bg3 23, the gradients will glitch. Unrelated but in boss rooms, never set a gradient background or the colors will glitch (again) when kamek uses his magic spell!

edit: post updaed + a little correction


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- Yoshi's Island graphics enhanced patch
So there are limitations! I'll have BG3 scroll only vertically.

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Working on my hack.
Now I have a problem.
Every time I start a level, the icons have glitched GFX when I select one. I can fix this with ycompress, but now the level won't load.
I did apply the following patches:
emptynest.asm
better_midrings.asm
level.asm
YIFixes; check this link
insert.asm (from YI AddMusic)
and used 2 tools:
BTD6_maker
Yoshi's Island Level Tool
Anyone? This does influence my hack.
Edit: I found the patch. level.asm seems to be doing this. I don't know why.

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Working on my hack.
Maybe it's related to the edit I said, probably something is not working (as I said, I couldn't assure it works 100% safely). Either that or maybe you ran out of space in your rom.
Layout made by MaxodeX
No. I clearly had more space in my ROM, so, it's the edit you posted that led me to this. Still, I had to port all over again the hard way.
Edit: I found a way that's a bit better than what I expected. To port those levels to the new RON, I have to export the edited level and bonus 1 by 1. Not much, but better.
Edit: I'm wrong. After I add level 2 and its sections in the same way as level 1, when I select level 2, the ROM glitches.

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Working on my hack.
Hello, I have one question about the sprite 0B5: the hidden winged cloud.

According to the coordinates, this item give 1-up / 5 stars / !-Switch / 5 stars. Is it possible, with hex editing or other, to change the second "5 stars" with another item, like a flower?

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Yoshi's Island Hack Progression

World 1: 80%
World 2: 10%
World 3 to 6: 0%
hey i just want help with patching a 1.1 file i read the faq and can add the header fine but i when i apply the 1,1 to 1.0 patch it says invalid snes rom i have no idea where to look as i am completely new to rom hacking in general so sorry to bother all of you
What was the name of the patch and the ROM you were patching it to?
sorry im late anyway i didn't know i had to name it what should it be called?
You don't need to name it anything. I am just wanting to know the name so I can help to identify whether you have the correct ROM or not.

If your ROM was called "Yoshi's Island (V1.0) (U).smc" then you probably have the right ROM.
If you're trying to patch a 1.1 ROM into a 1.0 ROM, make sure that you're using a USA region ROM and not a PAL ROM.
Can anyone help me? I want to change the spinning log's palette to the one the egg-plant's head uses.

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Working on my hack.
Originally posted by Rykon-V73
Can anyone help me? I want to change the spinning log's palette to the one the egg-plant's head uses.

Doesn't the egg plant and spining log use the same palette?

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- Yoshi's Island graphics enhanced patch
No.
@Doggycharly: The egg-plant uses 2 palettes and you're thinking the spinning log uses the 2nd palette of the egg-plant(its stem). I want that log uses palette 1(or C)(its head).

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Working on my hack.
ok...
anyway, to change spinning log palette, offset x5241B: 0C 08 (original is 00) will do the trick

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- Yoshi's Island graphics enhanced patch
Thanks Doggycharly and it's actually 08 not 0C.

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Working on my hack.
Now I have a few questions.
I know I fixed Boo Man Bluff's palette, but is there a way to change his mouth from green to red(palette 8 to 9)?
Now for the Balloon Boos: When you destroy them, one offers a coin and the other a !-switch. Is there a way to change that coin to a star and the other one like a crate or something similar?
The last question is about winged clouds. Is there a way to make the ?-cloud that gives the bubbled 1-up to give a super star and do these ?-clouds have values in hex?
Edit: In SMWCI, shyguys from pipes spawn faster. How can I do it?

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Working on my hack.
I decided to follow Matrizzle's advice regarding palette changes. I want to add some into my file. So I decided to change the palette of the bullet bill launcher to that of a milde, I mean #$08. I added this into my file:
Code
org $0AA00E
db $08

It doesn't work. Any idea what's wrong?

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Working on my hack.
Originally posted by Rykon-V73
Now I have a few questions.
...
Now for the Balloon Boos: When you destroy them, one offers a coin and the other a !-switch. Is there a way to change that coin to a star and the other one like a crate or something similar?

not sure if this is still valid, but...
x6452E - What Balloon Boo spawns when is destroyed, X1 position

x6450D - What Balloon Boo spawns when is destroyed, X2 position
Originally posted by Rykon-V73
The last question is about winged clouds. Is there a way to make the ?-cloud that gives the bubbled 1-up to give a super star and do these ?-clouds have values in hex?

I think some of them can be changed via hex but the ones that spawn multiple sprites (the collectible star ? clouds) or spawn different things depending on position can't be changed (???)

You can edit a winged cloud to spawn a super star but only if the cloud supports collectible sprites, otherwise it will not work

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- Yoshi's Island graphics enhanced patch
Pages: « 1 253 54 55 56 »
Forum Index - Non-SMW Hacking - Yoshi's Island Hacking - YI hacking FAQ v2 (updated for 2018) - Ask questions here!

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