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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.
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Map16 Page
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I've extracted one of the map16 pages to a bin. file and when I open it with YY-CHR I can see only stripes (Detail: I've put in 4bpp SNES).
Please help me!
You open graphic files in YY-CHR, not Map16 Pages. <_<
So how can I modify it putting ExGFX without "glitching" the original game ledges?
only open the ExGraphics with YY-CHR and uses the copy-paste to Exchange graphics of sprites an others in an GFX archive.
Da próxima vez vou postar em português para me expressar melhor.
Use ExGFX files. Map16 files dont contain graphics, but the 8x8 tiles to use and what tile to act like.

I would just copy the ledge GFX, put copy in ExGraphics, and edit as needed. Then insert ExGFX.
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