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Marios Adventure In Enemy Island - Saibot1997
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Marios Adventure In Enemy Island - Saibot1997
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I was debating if I should've removed this or not, sadly I did though. : (

Hack Removed:

Hack Name: Marios Adventure in Enemy Island
Length: 5 levels
Author: Saibot1997 - Submitted by: Saibot1997
Description: This is my Hack Marios Adventure in Enemy Island.
The Hack has Custom Graphics and
Custom Music.

My short review:
The hack was pretty
good, the level
design was good
since it had a decent
amount of decoration
and the graphics were nice.

Removal Reasons:

Error: The outline of the year and your name doesn't really go great with the inner colors of the text.
Fix this by: I'm sure you know this, but you can change the palette of the text, change to something that looks good. (So it at least has a black outline)

Error: The submap has some wrong edge tiles.
Fix this by: Notice how the top of the edges have a brown color? Yea, those tiles are used for the brown cliff things, instead use the blue edge things so it looks better.

Error: I can go under the pipe.
Fix this by: This was why SMW blocked the bottom of the diagonal pipes, it's because you can go in it. Block it off so the player can't go under the pipe.

Error: The edges of the ground are cut-off.
Fix this by: This is because you either used the wrong tile or because the edge tile doesn't have an outline. So if you used the wrong tile use the right one, if it's because it doesn't have an outline, then just draw one.

Error: Bad color transition.
Fix this by: It doesn't look right how the bush goes from a dark green to a light green. So use some other tile to replace that one or just take out the bush or something.

Also, piranha plants should come out of pipes and not bushes. Unless there's a signal of some sort signifying that there's a plant there then disregard this.

Error: The ground gets cut-off because of the pipe.
Fix this by: The SMW pipes aren't the best tile to use to end off a tile. It'll create some cut-off. Since you're using the original SMW ground, why not use the end tiles and the upside down tile in the Map16 ?

Error: Like I just mentioned about the pipes, they're creating cut-off on the ground.
Fix this by: Fix the pipes so they don't interesct onto the ground, then the ground won't be cut-off.

Error: Wrong sprite header.
Fix this by: If you're using Banzai bills in a level, make sure the sprite header is 04 so sprites won't disappear.

Error: Cut-off.
Fix this by: Add a outline or a something to the ground so it won't look cut-off.

Error: The midway point isn't set correctly.
Fix this by: If I re-enter the level after dieing and collecting the midpoint, I get sent back to the beginning instead of half-way through the level. You should fix that.

Error: Wrong initial settings here.
Fix this by: Use this diagram if you don't know how to set initial settings correctly.

Oh, and Mario seems to rise up a bit higher than he should be. In Lunar Magic, make sure he's in the pipe instead of right on top of it when setting exits.

Those were the only errors I found, so fix those and I'm sure this will be accepted. : D
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