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Snes9x Incompatibility
Forum Index - Sunken Ghost Ship - Old Contests & Events - An SMWC Production - Snes9x Incompatibility
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So, I've had the hack freeze three times so far. The first was in the house with the Mushroom above the door in Toad Town. The second is when I tried to take the warp near the beginning, and then it froze again on the 'Mario Start!' screen. Everything works fine on ZSNES, but I'd really rather play it on Snes9x.

EDIT: Forgot to say, the program crashes every time I try to open it without the 'Open ROM' dialog.
WELP NEW LAYOUT COMING WHENEVER
You are playing a base rom? it's not updated, and most bugs are not fixed in this version, wait until the official release. Not sure if it will work on Snes9x, but you can see when it's out.



Like /Everlude
Follow @Ludus.Art

This is as good as any time to ask: why in the world does this weird problem occur anyway? I'd like to think that SNES assembly is SNES assembly, but I'm nowhere near savvy enough to comprehend why emulators created for the same cause would have such a strange clash like this.

It certainly rears its head more times than I'd care to have heard about.
Yeah, this problem is VERY common with mario's keytastrophy. It seems like if you press to many buttons on the mario start screen, the game freezes
This is because people made crappy music choices that broke the ROM. It will only ever play on ZSNES. Which is a problem, since Roy's boss has some zsnes specific bugs (Since zsnes sucks at HDMA). Yep.
I wouldn't go so far as to say that the collaborators on this hack (that's what you mean, right?) made crappy music choices, they just made the choice to use custom music. No addmusic completely works under all (within reasonable limits) circumstances.

But yeah, this hack will never play right on anything but ZSNES.

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Now with extra girl and extra hacker
Originally posted by Noobish Noobsicle
I wouldn't go so far as to say that the collaborators on this hack (that's what you mean, right?) made crappy music choices, they just made the choice to use custom music. No addmusic completely works under all (within reasonable limits) circumstances.

It's fully possible to use custom music and have your hack work. It all comes down to music choices.
Originally posted by HuFlungSno
It's fully possible to use custom music and have your hack work. It all comes down to music choices.


False, it seems. I sent Noobish Noobsicle a recent beta of the hack with all echo removed from every song, all songs with "weird" commands taken out, and while it didn't -crash-, the death/victory music refused to play in several levels. If there is a way around this though, I'd like to know it for sure, since I'm trying my best to get a BSNES-compatible version set up as well.
Are we using custom goal/death music? If so, returning to the default tracks, at least for a "compatibility" version, doesn't seem like much of a loss to me. If the default music also refuses to play, #w{:s}.

If all else fails, we could/should just make a version without any custom music whatsoever to ensure compatibility. Sure, it won't sound half as awesome, but at least people will still be able to play it in the future, when nobody uses ZSNES 1.51 anymore.

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What I wanted to do was a release a fully playable version within the next week after fixing up all of the bugs sent to me. After that, I had planned on providing a few "updates" to the ZIP file - as in, including a BSNES-compatible version down the road, maybe add some other minor fixes, etc. At the rate things are going, this hack won't be playable on all emulators right from the get-go.

We'll see. I'm still waiting for a few more bug reports.
Originally posted by HuFlungSno
This is because people made crappy music choices that broke the ROM. It will only ever play on ZSNES. Which is a problem, since Roy's boss has some zsnes specific bugs (Since zsnes sucks at HDMA). Yep.


What happens when ZSNES meets HDMA?
Originally posted by Locos_Docos
Originally posted by HuFlungSno
This is because people made crappy music choices that broke the ROM. It will only ever play on ZSNES. Which is a problem, since Roy's boss has some zsnes specific bugs (Since zsnes sucks at HDMA). Yep.


What happens when ZSNES meets HDMA?

Usually nothing special happens but Roy used like mode 7 and hdma and all that stuff at once for the boss.
IIRC he said something along the lines of "the boss will move 16 pixels at once instead of 1 pixel as it's normal for sprites"

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Your layout has been removed.
ZSNES tends to have crappy scan line counting it appears.
Originally posted by WhiteYoshiEgg
If all else fails, we could/should just make a version without any custom music whatsoever to ensure compatibility. Sure, it won't sound half as awesome, but at least people will still be able to play it in the future, when nobody uses ZSNES 1.51 anymore.

This. I'm a user of SNES9x and well, even if I don't listen to the ROM's music (Sorry, I prefer mine '^_^), I don't want it to crash mid-game.

I don't know why people just bother with an old crappy DOS like emulator. That makes me thing of people still using Windows XP. One thing in the game world today is, to ensure compatibility between all platforms, all sorts of users. Same goes for hacksĀ­. Why the hell, with a release like this, it wasn't tested on both popular emulator?

I propose to delay the release and bug-proof the rom on SNES9x.

P.S Maybe I am a lurker but I still visit the site to see what people is doing and when this hack will be released of course...

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Eurobeat fan
B'z fan
The hack already works and has been fully bug tested on SNES9X anyway. The only problem here is ZSNES 1.42 (it will never work on that - even after porting everything to a new ROM, it fails. Every other version of ZSNES works) and BSNES (but this can be resolved by using vanilla music).
Lol, I wonder if that stopped the "delay it" guy in his tracks =D
Was just going to post here saying that the SNES9x for the Wii has music/crashing issues as well, but it seems like you guys already know this, and it's not just the Wii version of SNES9x that's having problems from what I understand.

I agree that a temporary "compatibilty version" with no custom victory themes or whatever would work for the time being, if that is what's causing the problem. I'm kind of holding off on playing at the moment since I'd like to be able to play this on a TV with an SNES controller when that opportunity pops up, and I'd settle with watered down music if need be.
I have a version prepared for BSNES and the Wii version of SNES9X with no crashes, however, the misc music sometimes fails to play (probably a one in ten chance that the victory music/P-Switch music/etc. won't run). If this is tolerable, I can upload that version, as it seems to have no other effects on the gameplay.
That would be good enough (for me anyway). The misc. music not playing isn't that big of an issue compared to the other things.

I forgot to mention it before, but there was also a problem in some areas with the music, where at the start of the song it would play a very loud sound. I guess this was echo related(?) seeing as it happened on songs with echos in it. Would that be fixed as well?
There is absolutely no echo in the BSNES/SNES9X 1.52 version I have planned. It has to be like that anyway, since it's the echo which causes the crash.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - An SMWC Production - Snes9x Incompatibility

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