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Snes9x Incompatibility
Forum Index - Sunken Ghost Ship - Old Contests & Events - An SMWC Production - Snes9x Incompatibility
Pages: « 1 2 » Link
Incidentally, are you still using Romi's Addmusic for the bsnes version, or are you moving to AddmusicM?
I should get a new layout.

Probably won't, though.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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The bsnes version will most likely use Vanilla SMW music.

Originally posted by MrDeePay
The bsnes version will most likely use Vanilla SMW music.


I don't think so, since S.N.N. just said this:

Originally posted by S.N.N.
There is absolutely no echo in the BSNES/SNES9X 1.52 version I have planned. It has to be like that anyway, since it's the echo which causes the crash.


The original SMW music didn't cause problems with the echo, so...
I should get a new layout.

Probably won't, though.
I'd sure love a vanilla version, though, since I just hate how no of the songs (except for the ones that were created specifically for this hack) fit together.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Of course the music style is inconsistent, it's a collab. Everyone has a different taste in music.

Also SMW music really wouldn't go well with lots of the levels.

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Good fucking bye.
Originally posted by GoldenSonic15
Also SMW music really wouldn't go well with lots of the levels.


Just like most of the custom music, except the custom music fits even less. #w{:<}

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
At least with the fix of the HDMA bug in the final boss, there's one SNES9x incompatibility fewer. {B)

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--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Pages: « 1 2 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - An SMWC Production - Snes9x Incompatibility

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