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Outrageous Mario World Demo 2--AnybodyAgrees
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Outrageous Mario World Demo 2--AnybodyAgrees
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Hack Name: Outrageous Mario World Demo 2
Author: AnybodyAgrees
Reasons for Removal:

Your screenshot (of the menu in ZSNES which you use to save screenshots, ironically) is invalid. Since this looks to me more like a glitch than anything else, just resubmit this after you've taken a few in-game screenshots.

Thanks!
Hack Name: Outrageous Mario World Demo 2
Author: AnybodyAgrees
Description: Hello! This is the demo of my hack! Only the one level is completable! Thanks for downloading!
Kadyastar you forgot to delete this thing, but there's more than meets the eye!


As mentioned previously, this is not a valid screen shot. You can use the built-in screen capture feature in ZSNES. I prefer to set it to a hotkey (like Y) for easy access and foolproof screenshotting.


The overworld is really... bad. I think you should have worked on it a bit more!


Glitched line guide tiles. There's a reason some things are tileset specific! Also, this leads to an area that cannot be easily played, as the camera doesn't scroll up with Mario unless he's running. And that makes it harder to do a koopa bouncing segment above the screen. You should edit the scrolling properties for this level!


Minor thing, but the cement block tiles below the pipe create cutoff.


I got the secret exit, and went to... here? And I can't move off this spot, either. Hopefully it doesn't lead me to-


...an endless bonus game. Wow! I haven't seen one of these in years. This is an instant delete reason, by the way.


Annoying jump leads to...


...a badly-placed goal post with goal tape that goes too high.


And then all I get is an unedited Yoshi's Island 2 and some more overworld oddness.

This hack violates the following:
Quote
1b) Your submitted hack must have at least one screenshot!
When you submit your hack, you should also upload at least one screenshot, if not several. An acceptable screenshot should feature an example of actual gameplay from the game (e.g. a screenshot that features the player, typical graphics and level design, choices of sprites, etc.). Unacceptable screenshots include unrelated images, as well as screenshots of simple, unrepresentative things (e.g. the Nintendo Presents screen or a very bland beta title screen). If you use the title screen as a screenshot, please include another screenshot of actual gameplay.

3) No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, floating/stacked/cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

4) Your hack should be of a reasonable length!
Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal. A general rule of thumb is that the hack should feature at least one complete world with about five levels, or should feature around at least 15 minutes of game time.


Please read the Hack Submission Guidelines.

HoleNet.info

Hack Name: Outrageous Mario World [Demo 2.2]
Author: AnybodyAgrees
Description: Fixed some errors and improper graphics. ZSNES isn't being nice and won't let me take PNG images. So instead, here are some from the ol' reject manual.
First off, rejection manual? Second, by default ZSNES makes screenshots in BMP format, but there is an option to change it over to PNG. Even then, you could just open the BMP in Paint, and save it as a PNG. On top of that, from the two screens you picked:


You didn't fix these issues.


Your overworld isn't looking any better. It's flat, featureless, and has an ugly choppy blue border. That blue is because this submap used a different palette for the water.


The only problem with this area is, if you take the pipe to get the key, when you redo this area the path of coins does not regenerate, so if you got them all on the first pass, it's a blind jump. That's not cool.


Blatant edit of the Red Switch Palace (you removed the P-Switch, and replaced the enemies with Chargin' Chucks)


You didn't fix this, either.


This door...


...sends me here...


...to an unmodified hidden area from SMW.


Cutoff.


And you did it again here, too! Good lord, are you blind?

Finally, this hack is too short. Just three levels. Come back when all of World 1 is complete.

This hack violates the following:
Quote
2a) Blatant level edits will not be accepted.
Use CTRL+DEL to remove old SMW levels. (104, C5, C7, and 3 are exempt from this.)

3) No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, floating/stacked/cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

4) Your hack should be of a reasonable length!
Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal. A general rule of thumb is that the hack should feature at least one complete world with about five levels, or should feature around at least 15 minutes of game time.
Read the Hack Submission Guidelines again.

HoleNet.info

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