Am I the only one who has noticed that FuSoYa released a new version of Lunar Magic yesterday? Because he did (Happy 17th anniversary of LM's release, by the way). The support for custom overworld sprites, the additional FG/BG map16 pages, and the additional Secondary Entrances are all very nice additions! I don't have much use for these features currently (aside from one), but I'm sure others will appreciate them, especially those working on collab hacks.
Funnily enough, I actually wrote some code not that long ago that would allow me to have 1024 secondary entrances for something specific I was working on. However, I did it by putting a JML at $05D7D9 that would allow me to add a check for whether to use the original SE tables or an alternate set. Your way of implementing this was better, though.
Also, I have a major bug to report. It seems that the 8x8 editor in the map16 editor is broken, as doing most things with it causes Lunar Magic to crash.
Edit: I've taken the liberty of submitting a few of the new Lunar Magic hijacks to the hijack map. Because my hack is set up like a giant ASM patch, I needed to disassemble the new ASM code in order to be able to use the new features, so I figured I might as well contribute to the hijack map a little. However, I only submitted the ones that I knew exactly what they were doing, so there are a couple I didn't submit.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 /
V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)
Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.