Originally posted by AlcaroOriginally posted by Ladidaeasiest thing would be to use SP3/4 since you dont have to do much vram rearrangement in that case (just repoint the l1 chr)
...and relying on it wrapping?
...that's ... crazy enough to work. but there's a pretty good chance one of the emus don't support that (hopefully zsnes)
Either way, someone would have to increment the TT bits on EVERY SINGLE level tile, including changing blocks, including all custom blocks (luckily, most of them use shared routines for that these days).
ZSNES does support it. I tested on it and the original hardware when implementing that method as an option for the overworld. If you put FG1 where SP3 is and continue on in order from there, you don't even have to remap the level tiles at all. You do however have to remap animated tile VRAM destinations.
Originally posted by Ladidayeah thinking about it itd be much easier to just move the l1/2 maps when you want bg4/5, so bg4/5 just go at $3000 like they would normally and l1/2map go wherever (i would put at sp3/4 but thats because i love layer 3 and hate sprites)
Probably a more flexible method for levels. Ideally it'd be nice to provide a choice of whether to throw them into SP3/4 or into part of the layer 3 GFX and/or tilemap, depending on what you want to sacrifice for that particular level.
Originally posted by Roberto zampariFusoya, do you think that using SP3/SP4 for BG4/BG5 is a good idea?
Depends if you mind giving up all but basic sprites or not.
I don't know, might look into implementing it one day as an advanced option if I'm bored and have the time.
Originally posted by KennyI have a suggestion for the palette editor, which involves putting buttons next to each of the RGB color values that would increase that color's value by eight (since each color can only have a value that is a multiple of eight). I feel it would be more convenient than having to manually type in each value when experimenting with palettes.
That color picker dialog is the one built into windows. You can't make changes to that without either getting rather hacky or replacing it outright with your own. Not worth it for a couple buttons.