Originally posted by idoli think a lot of the issues here is that people rely on you when you seem to not want them to rely on you.
That's true I suppose. While there is rather more collaboration in ROM hacking now, I still hail from closer to the early days of SNES hacking where it was basically you, a hex editor, a tracer, a couple hardware docs and that was pretty much it. If you wanted something done, you more often either did it yourself or did without. That might sound harsh for some, but I enjoyed it. That's ROM hacking to me. The tinkering, the learning, the building. And a lot of it is solitary. So if I do seem to unconsciously expect that kind of self sufficiency in others at times, that's probably why.
Originally posted by idolthe fact that folks have trouble using lunar magic because they dont know english is an issue that does rely on you, because you are the sole developer of the sole all-purpose smw hacking tool.
I thought someone in the Chinese thread had already made a tool that could get around this some time ago. Not sure if he updated it for the latest version, but it seemed to work by intercepting calls for dialogs and so on without having to change the exe file. Didn't try it myself, but it looked like it should work. (I do recall a thing or two in LM that could cause some potential wonkiness for that, but I think a new release of LM could clear that bit up.)
Originally posted by idolthat being said, if you've built a situation in which what is yours remains wholly yours, this kind of outcome becomes inevitable. as long as lunar magic is the sole tool to build hacks in, and as long as you are the sole developer, people will rely on you for changes. and since you are under no obligation to actually listen to any change people suggest, that is what will always cause this clash.
You sound almost resigned about it. Maybe I'm being a hopeless optimist, but I think the community can do better on this.
After all, merely making suggestions is fine. Yes, not all suggestions will get implemented. Some disappointment on that is to be expected, even frustration at times.
However, that's still no excuse for personal attacks, harassment, questioning of motives or badgering when someone doesn't get what they want. That's been happening rather too often lately, and it needs to end.
Originally posted by idolas i told you earlier fusoya, i expect the aggression towards people to cease. i also suggest the same to those approaching fusoya - if i see any further incessant flaming, name calling, or "holier than thou" bullshit in this thread you'll be banned for a week. no one is entitled to anything here - this is just a hobby. put thoughts into your discussion, not emotions.
Fair enough. I should probably summarize some bits of the post as advice for the new thread. Having some clear ground rules should hopefully help head off this sort of thing in the future.
Originally posted by WiimeiserBest time to start a new thread might be when the next version releases, but that's just me...
Ehhhh, probably no reason to wait quite that long. It means having more repeated suggestions that have already been answered.
Originally posted by HobzIt seems like a lot of people are upset because they feel that without the source code to Lunar Magic/direct support from you, they're unable to add in-app support for the various tools and patches that have been developed to improve smw hacking. I think there's just a desire to try to centralize all of the different aspects of smw hacking to a singular place, rather then requiring folders upon folders to accommodate all the different ways a hack can be modified (and in some cases, all the tight-rope walking required to make sure nothing breaks in the process).
Ah. Well, this is an fairly old topic too, though the scale has increased over time. There are advantages and disadvantages to centralization (convenience vs program complexity and so on), and for myself I've always leaned towards not everything needing to be put into one tool. But ignoring all that, it's just not realistic to expect me to put everything under the sun into LM and maintain it all myself. And the source isn't available, so... yeah. It tends to end up being a dead end topic.
Originally posted by HobzI think that this inherent desire is just enhanced by what seems like a complete lack of willingness to cooperate on your end. People want to feel like Lunar Magic is a more community driven project, so having it being gate-kept by a singular person is frustrating to some.
Indeed. That's pretty much the sense I'm getting as well. To take it a step further, it seems like some are even behaving as though LM already is a community project. Which is a dangerous assumption, as it's really not. Community influenced, sure. But not community led.
Not that there's anything wrong with community led projects, but that's never been a goal for LM or how it was started. And it's not something I'm looking to change at the moment either.
Originally posted by HobzI think that if this issue is effecting certain people in the community so much it should be a conversation that can be had without resorting to name-calling.
One can always hope...
Originally posted by Hobzthe only thing i have a problem with is you deciding you're not interested in offering a translated version of Lunar Magic because "it wasnt built with translations in mind".
It's really not. LM was developed and gets compiled as a win32 ANSI program, not unicode. All internal string manipulations and functions assume that. It doesn't make it impossible to use a different language, but it's not ideal. Dialog resources are natively unicode at least though.
Time and maintenance is also a thing. I've noticed non-developers (and even young developers) tend to ignore or understate that fairly often. Which isn't surprising, since it's hard to know or explain what building and maintaining a GUI program like this one for this length of time is like without actually doing it. I didn't know myself back in 2000 (which might be a good thing... if I had known then, I might of put the compiler down and went to play another RPG instead
). But if I had to name the number one thing that I think tends to kill most editors of this type before they get off the ground or get developed much past the first few years when they do, it wouldn't be technical skill or even information on the game. It'd be the amount of free time you have and are willing to invest into it.