Originally posted by Alcaro
If it helps, I've got this wall of utter satanism that patches a few functions in ntdll to switch the Windows A APIs to the only good Unicode encoding, UTF-8. Feel free to steal it. Docs in the header.
Looks interesting, might play with it a bit later though I'd be a bit concerned about future compatibility.
Originally posted by Lemonade
I think the SMW hacking community should at least try to get together and work on a community-contributed editor. (Maybe FuSoYa can contribute code for the most basic features found in LM, as a form of compromise.)
Erm, I don't think I'd want to spend more time on a second SMW level editor... one has already been more than enough for me.
Originally posted by Kaijyuu
Were people to make a new editor, would there be a problem with reverse engineering and reimplementing LM features, like exanimation? Not directly ripped code, but original reimplementations.
As long as it's reimplemented with your own code, it shouldn't be an issue. Data compatibility with LM formats is also fine, in case you're wondering.
Originally posted by Gregor
As far as suggestions go, I was wondering if there could be some way to start in-editor emulation from the midpoint rather than the entrance. Not sure if it's worth implementing when you could just move the entrance temporarily but it can get slightly annoying when you have to do it all the time.
You'd have to modify the DLL first to provide a method to request starting at the midway point. But I'm not sure how many people would want to bother with remembering a separate keyboard shortcut for that over just dragging the main entrance.
Originally posted by spel werdz rite
An in-editor ability to edit custom block text would be cool.
Might be a bit convenient now and then, but any text editor can edit the file that holds those...