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Lunar Magic suggestions and discussion (LM v2.52)

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I think there should be an option in the Map 16 to see the details of any one block. I hate having to click endlessly to find a certain block with a certain priority. Maybe there could also be a list of installed custom blocks that you can click on, then right click over a block to make it act like what you chose.


Other Submissions of mine!
Also, what about custom sprite icons with text? You know, like some of the special commands have? That could be useful for sprites that do not or cannot show any graphics, such as custom scroll sprites, level enders, and dynamic sprites.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Romi's Sprites are already in the ROM:O
^ Huh?

By the way, apparently it is possible to make text tooltips; the letters are considered to be on page 8C (the normal sprite Map16 tiles go from pages 80-8B).

And I'd like to mention saving the overworld to an external file once again. That means ALL overworld-related stuff, be it Layer 1 tiles, Layer 2 tiles, events, sprites, level tile settings, level names, or anything else in the overworld editor.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
I mean all of Romi's Sprites should be inserted in Lunar Magic. Or a Tweaker/Leemetal Button?
Another idea I have is something that would save Map16 space. It would check to see if two tiles had the same tile arrangement, Palette, behavior, and priority. Then it would show you the existing tile and ask you if you want to keep your current tile. It could be a button that says "Check for Duplicate Map16 Tiles", and you click it, it would check for duplicates. SMW did this sort of this with it's graphical file arrangements to save Map16 space, and now this could help for ExGFX.
I'm not sure how feasible this is, but I think a useful feature could be allowing the hacker to see exactly how much particular sprites would move in the editor, allowing people to save time with testing levels. What I mean is, for example, if you wanted a Hammer Brother in a particular spot, you could use that feature to see how many tiles the platform would move so you could place them more strategically, or to see how many tiles a Dolphin would jump so you could plan accordingly. A preview of the animation of moving sprites would make LM more WYSIWYG. This would be especially helpful for making Kaizo or puzzle levels since everything would have to be placed precisely even more so than regular hacks.
The definition of insanity is posting in my own hack thread(s) over and over and expecting a different result.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

A search box in the objects & sprite windows. I want to be able to look for a specific object or sprite without having to scroll through the list.
A custom music maker?
Would help alot of people.
It could be you load a midi into the music maker and you pick what instruments sound right and it would make the song for you correcting all the stuff.
My Hacks:
-Mario is Sick!

Join me on youtube and the slaughtercast!
Slaughterbrother2
Slaughtercast


^ That would be too complex and intricate even as a stand-alone tool, let alone implemented into Lunar Magic.

How about an option for the overworld editor to change the palette of all the tiles in a selected area?

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Here's my suggestion:

Make it to where I do not have to use twenty-hundred other programs to do just one action for a hack.

That's all.
Originally posted by Lotica
Here's my suggestion:

Make it to where I do not have to use twenty-hundred other programs to do just one action for a hack.

That's all.

HELL YES.
NOTE: not my idea

a user named ASM came up with some kinda Object builder.
this would be handy imo
Originally posted by imamelia
How about an option for the overworld editor to change the palette of all the tiles in a selected area?


It already has that. You can find it in the first menu item in the overworld menu.
Dunno if it's been said in this thread before, and I've said this before, but a few suggestions that come to mind:
-infinitely large/larger levels. You could expand the level really high and long.
-more levels, I suppose. If that'd work, of course.
-more palette space.

I don't know how possible any of these are, but I can dream, right?
Your layout has been removed.
how do i get ice mans Hdma asm to work
Sorry, this is not the place to ask - refer to the "General Hacking Help" forum for questions.
That aside, I suggest reading the readme if you haven't done so already.


 
I would like to see a count of the current # of sprites in a level somewhere (maybe in the Add Sprites Window on the opposite corner). When I made my Winter Contest level, I had a couple sprites too many and I'm worried about overextending myself again with the level I'm currently working on with A2MT. I know I can manually count them but I think an automatic count/display would be better and probably not too hard to implement.
Actually, Lunar Magic already has something similar to that. At least, it tells you if you've gone over the limit.

Would it be worth letting Lunar Magic support unheadered ROMs?

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
This, and supporting .sfc files.
Now with extra girl and extra hacker
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