Language…
25 users online:  AmperSam, crocodileman94, D1STYNCT, DanMario24YT, Dennsen86, deported, Domokun007, GamesInTweed, Green, GRIMMKIN, Gurjinter, Heitor Porfirio,  idol, Knetog, Maw, Nayfal,  Noivern, Pink Gold Peach, ppp9q, Silver_Revolver, test212,  Thomas, tOaO, VSmario90, yoshiatom - Guests: 307 - Bots: 308
Users: 64,795 (2,374 active)
Latest user: mathew

Lunar Magic suggestions and discussion (LM v2.52)

Link Thread Closed
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 143
  • 144
  • 145
I'd also like to see that snes screen feature implemented.

Also I think it would be better if the zoom for the level wasn't times 2 but so the whole height of the level fits the height of the editor, so we won't have to scroll to see those 4 tiles that don't fit.
In the future I'd like to see a button that prompts an 'acts like' dialogue, as well as a --/on/off toggle for priority. When OK is selected, every tile with those particular properties are shown on the screen, and every other blocks are obscured or blacked out. It wouldn't be too useful to anyone that prefers to work with vanilla graphics and blocks, but if you're working with a lot of exgfx with similar looking tiles but wildly differing properties and priorities, it would be very handy.

I suppose the alternative is to just go to the map16 editor and change the palette of the tile to something ugly and conspicuous, but it would be nice to have something a bit more convenient to use.


Other Submissions of mine!
Originally posted by FuSoYa
The view menu option to show them is on by default whenever you open LM, so not sure how you could have missed the object. Unless you turned it off a long time ago and never close LM at all.

Still, I suppose it wouldn't hurt.

I flip that option every time I open the editor since that's how I coded my collectable objects.


I realized a problem with ghosting those objects after I made that post, though: very conceivably someone would place an object underneath them. That way, when they're set to not load, they appear to change to another map16 number (while not being limited to the same map16 + 0x100). Dunno how you'd deal with that.
Originally posted by Kaijyuu
I realized a problem with ghosting those objects after I made that post, though: very conceivably someone would place an object underneath them. That way, when they're set to not load, they appear to change to another map16 number (while not being limited to the same map16 + 0x100). Dunno how you'd deal with that.


They'd be able to turn off the "Other Invisible Objects" option in the view menu to remove the ghosting effect and see what's really there in that case.

I also considered that they might be using a CDM16 tile 0x25 object to blank out a section of the level and putting different CDM16 objects overtop. I thought about making the tiles being blanked out ghosted for that, but decided it would probably look like a confusing mess if they're building a whole alternate level section that way.




So I was playing around a bit yesterday with seeing how useful a draggable SNES screen could be made to be, and came up with this:



The screen is draggable on an 8x8 grid (Alt-Left Click), and the highlighted bands are the regions Mario will generally be during scrolling. The idea here is that if you want to know what you'll be seeing if Mario is at a certain location, just drag the screen over it and align the location with the desired band (the four band intersection points in the middle would be the most commonly used if you have vertical scroll at will). Red is scrolling right, green is scrolling left, blue is climbing up, purple is climbing down. The 2 extra red and green bands on the far sides are for if the player has used the L/R buttons to look further ahead.

It can't be pixel perfect as there's some variance depending on what's happening, but it seemed to give a fair idea of what's on screen when I played around with it last night.

Anyway, thoughts? Needless complexity, or potentially useful?
Potentially useful! That looks awesome!
looks a bit complicated to me. just the screen would be perfectly fine (maybe have those bars be togglable?)
that does look rather useful.
My Inspiring Quotes on Personal Growth and Change:

"Resolved financial/personal problems equal greater growth!"

"The only constant thing in life is change; nothing is set in stone. The old is replaced with the new. Forgive yourself for past mistakes. When many different problems in your life are resolved (personal, financial, etc.), newfound strength and confidence is gained in the process. Usually, failures, lack of assertiveness, disappointments, incompetence, low self-esteem and lack of self-respect, financial struggles, and setbacks can cause us to change and take action to solve any problem, leading to increased strength and confidence. This you learn from experience.

I have been experiencing this aforementioned newfound strength and confidence myself for the past FOUR to EIGHT years or so, getting stronger with each passing year, learning with each mistake I make and becoming more joyful in the process. Because of this newfound confidence I've acquired over the years, finding my passion is of utmost importance in 2022! You can develop this strength and confidence in yourself as well!"


To whoever's reading this, you are amazing and you are capable of doing equally amazing things. Gather confidence and be yourself! Say goodbye to the old you and welcome the new you! It wants to arise every moment, but you don't let it. Learn from your mistakes and never make that mistake again! Find your passion and live it!"

Finding my passion in life, but I may still be active on SMWCentral from time to time. Still enjoy playing many hacks, but I'm widening my perspective on life and opening myself to the new.
Requests for the next version of LunarMagic:

1)Two extra slots for the OW
2)Fix in the animations/colors
3)26-100,140-1FF becoming stages

Anyone agrees?
Originally posted by Roberto zampari
3)26-100,140-1FF becoming stages

Correct me if I'm wrong, but I don't think that will be useful, because if people want to use these as sublevels? If that suggestion got really implemented, then people would have to use the same level or other levels (note that I said "levels") and levels 137 to 13F would suit for nine more levels.
Windowless ride, feeling alive
Are you alive or just breathing?
User: Hinalyte / ID: 1553 ~ loading kotori.css
I have another suggestion: How about a separate filename extension for shared palettes? It can be a bit confusing sometimes when we extract our palette files, since both are named .pal.
How about increasing the space in the map editor to do SMB3-style Variable Width Maps instead of using SMW's dumb-down-sized maps and move the MAP16's graphics for L1 and L2 somewhere else!

It can sound like a large job, But this can be useful for me.

SMW's case:

Code
Symbol Reference:
. = A Screen Segment
x = Not an availible area
|- = Scroll Areas


SMW's areas:
Code
xxxxx (Here Lies Map16 for L2 and out of bounds here also)
x.|.x
x-+-x
x.|.x - the Main OW
x-+-x
x.|.x
xxxxx

xxxxx
x.x.x
xxxxx
x.x.x - the Six Sub-OWs (Actually is a secondary map...)
xxxxx
x.x.x
xxxxx
(Here lies Map16 for L1 as well as another out of bounds)


SMB3-style Expansion, up to 4 rooms each world (like in the original):
Code
xxxxxxxxx
x.|.|.|.x - 4 rooms, from the 10 worlds can be used
xxxxxxxxx
(Here lies Map16 for L1, Then L2, The rest is out of bounds)
Idea: Two type of slopes into one block.

Left half has a piece of a normal, and right half has piece of a steep slope. Just also wondering if it is possible at the moment...
^ Wouldn't a custom block for that be more feasible than adding it in the editor?

Also, I found a little bug in the overworld editor: if you enable the events mode and try to open them all by pressing PageUp, you can only open until event 76; event 77 can only be opened by the Change Events Passed window.
It's easily the best thing I've done
So why the empty numb?
Originally posted by Koopster
Also, I found a little bug in the overworld editor: if you enable the events mode and try to open them all by pressing PageUp, you can only open until event 76; event 77 can only be opened by the Change Events Passed window.


maybe FuSoYa outlooked that last event.
My Inspiring Quotes on Personal Growth and Change:

"Resolved financial/personal problems equal greater growth!"

"The only constant thing in life is change; nothing is set in stone. The old is replaced with the new. Forgive yourself for past mistakes. When many different problems in your life are resolved (personal, financial, etc.), newfound strength and confidence is gained in the process. Usually, failures, lack of assertiveness, disappointments, incompetence, low self-esteem and lack of self-respect, financial struggles, and setbacks can cause us to change and take action to solve any problem, leading to increased strength and confidence. This you learn from experience.

I have been experiencing this aforementioned newfound strength and confidence myself for the past FOUR to EIGHT years or so, getting stronger with each passing year, learning with each mistake I make and becoming more joyful in the process. Because of this newfound confidence I've acquired over the years, finding my passion is of utmost importance in 2022! You can develop this strength and confidence in yourself as well!"


To whoever's reading this, you are amazing and you are capable of doing equally amazing things. Gather confidence and be yourself! Say goodbye to the old you and welcome the new you! It wants to arise every moment, but you don't let it. Learn from your mistakes and never make that mistake again! Find your passion and live it!"

Finding my passion in life, but I may still be active on SMWCentral from time to time. Still enjoy playing many hacks, but I'm widening my perspective on life and opening myself to the new.
YOU CAN FINALLY CLICK AND DRAG MARIO AROUND!!!

Version 2.20 has come with a lot of cool stuff, including SA-1 official support. Please go nuts with excitement as needed, because I sure did internally :>

Thank you FuSoYa 8>
I wonder what a HFD opcode would do in ASM...
User: Hinalyte / ID: 1553 ~ loading kotori.css
Hmm, I think I found some weird behavior on this recent update (2.20).

I tried to save my ROM using the new version. After I closed LM, and reopened my ROM again, it asks me this even though I have the recent update, and it happens again if I try to do it again.
Yeah, I noticed that just before I was about to go to bed. Just redownload, there was a number I didn't change in the file.
Originally posted by TLMB
YOU CAN FINALLY CLICK AND DRAG MARIO AROUND!!!

Version 2.20 has come with a lot of cool stuff, including SA-1 official support. Please go nuts with excitement as needed, because I sure did internally :>

Thank you FuSoYa 8>


yes, Yes, YeS, YES, YES! I was waiting for that! :D

FINALLY WE CAN MOVE THE MIDWAY AND THE MAIN ENTRANCE IN DIFFERENT POSITIONS!!! :D
As expected of September 25. :)

I've been waiting for LM to support SA-1 for a while (no more excuses for not getting into it now), and draggable entrances + separate midway is a classic case of "don't know what you need until you get it".

Thank you. :)


 
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 143
  • 144
  • 145
Link Thread Closed