Originally posted by Footsteps_of_CoinsCan you possibly implement Kipernal's non-Layer 3 plugins, even if your layer 3 thing was entirely coincidental? (I think at least the extended GFX bypass would be useful.)
There are no plans for it at the moment.
Originally posted by Footsteps_of_CoinsAlso, will custom sprite lists and appearances from earlier versions of LM still work?
Yes.
Originally posted by Footsteps_of_CoinsI remember there being a glitch where, if two overworld maps have different ExGFX files and the game switches between the submaps in 2-player mode to show a player in a different submap, the GFX files wouldn't update. Has that been fixed?
As it says in the updates list, this version adds an ASM hack that reloads the overworld (which includes the GFX) when switching between players that aren't on the same submap.
Originally posted by imameliaA minor thing, but would it be worth extending the sprite tileset filter to the custom collections as well?
It did cross my mind, but some things would have to be adjusted to do it. The question is, are enough people interested in using it?
Originally posted by MrDeePayQuick Question: Is there a way I can paste Layer 1 tiles (paths) onto the submaps? When I try to, it will just force itself onto the main overworld.
When pasting from the windows clipboard, LM always pastes into the upper left corner of the window. While you could scroll down until the top left corner is within the submaps, it's kind of pointless since you can just drag it down there after pasting anyway.
Note that if it's a large area you're moving, you have to move the mouse down far enough so that the whole area will move into the submaps, as there's a small horizontal strip of 8x8 tiles between the main map and the submaps that gets in the way.