Language…
3 users online: Darknubs, QuantumNate, Sir-Rayn - Guests: 59 - Bots: 185
Users: 58,128 (2,470 active)
Latest user: maczampieri

Lunar Magic suggestions and discussion (LM v2.52)

Link Thread Closed
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 143
  • 144
  • 145
I never use scrollbars when mouse wheel scrolling is available. In this exact thread I scrolled aaaaalllll the way to the top with the mouse wheel despite it taking ~4 seconds.

I agree it's weird to scroll horizontally with the mouse wheel though. Still, it's probably a feature I'd use, though it's not really a huge deal.
I thought the default for most applications nowadays is to hold shift if you want to swap horizontal/vertical scrolling. Would seem logical to me if that was added to Lunar Magic.

At the same time you could consider adding more zoom levels and holding ctrl while scrolling to zoom in/out (I guess that would be sort of incomplete without adding in ctrl+[-, +, 0] to zoom-out, zoom-in and restore to normal zoom).
Take vertical level scrolling and rotate it 90 degrees counter-clockwise. That's your horizontal scrolling. Seems logical enough to me, and was how I expected scrolling through horizontal levels would work when I tried to do it. Down is right/forward and up is left/backward; Microsoft does it like that for their Metro/Modern/Windows Store apps.

As for the vertical movement thing, I don't really see any mice with actual horizontal scroll wheels. I think at this point it's natural to expect both horizontal or vertical scrolling with mouse wheel movement (unless the mouse wheel already does something else). You could throw it on a modifier key such as shift like dax said, especially if at some point two scrollbars are involved.

Scrollbars are better if you want to instantly jump around places, but for panning around the level I'd much rather use the scroll wheel than click+drag.
Originally posted by Snowshoe
Down is right/forward and up is left/backward

Uh, that should really be the other way around. If it was like that it would be incredibly confusing.
No, Snowshoe is right. You go forward in a vertical page by scrolling down as well, don't you?
Up -> Right would be my intuition.

Seems equally arbitrary either way. Go with whatever's more standardized.
The scroll wheel on my mouse goes left and right as well as up and down. I was really surprised when even that didn't work.
Originally posted by MolSno
The scroll wheel on my mouse goes left and right as well as up and down. I was really surprised when even that didn't work.

Mine goes left/right as well but even places it does work it actually seems to work only sporadically oddly. (See extra wide pages on Firefox for example, it will scroll but only sometimes for some reason.)

And I don't agree with up/down scroll on horizontal levels feeling unintuitive. Actually feels very intuitive to me to have down scroll right and up scroll left. And for those who don't like that, maybe give it a toggle or something so they can disable it. (Or have it disabled by default but an option for people who want to use it.)
I probably wouldn't use the scrolling feature, but if it's added, scrolling down should take you right and up should take you left.
Wanted to report a strange glitch with the newest version.

So I've been working on my game a lot and leaving lunar magic open a lot (all day).

And so at one moment it all looks fine, then for some reason I see that all of my objects are gone and sprites have garbled graphics. For example a key sprite had numbers on it.

I thought I had clicked on something that erased everything but after closing the program and then reopening it everything was okay and had no data loss.

I wish I would have gotten a screenshot but if it does it again i will. I'm thinking it just wasnt reading the data in the rom correctly.
are you sure you didnt accidentally press 1 (for objects disappearing) and 5 (for sprites replaced with numbers) on your keyboard?
I'd be REALLY cool for the Palette Editor to have this option where instead of looking for the palettes you want, you can just type in the color's hex code. That way, I'd be a whole lot easier than randomly looking for the color you need.

FuSoYa, please do this, I am begging you. #smw{T_T}
you can already input rgb values though
Originally posted by leod
It's not really counterintuitive at all, I sorta expected that to work when I first opened LM, because a lot of other programs I use(d to use) do the same.


Out of curiosity, I decided to go through a bunch of programs I have to see how common it is these days. Almost all of them did nothing though. I only encountered 1 program that did it, while 1 other decided to go the "only do it when the mouse cursor is over the horizontal scroll bar" route.

Interestingly, I noticed that windows explorer itself does implement it...

Originally posted by leod
It only makes sense to me anyway that the mousewheel would scroll "along" the level instead of having no function in 90% of levels


It has a function, it changes Z-ordering for selected objects/sprites.

But meh, I suppose we can try it and see if it interferes with people's workflow. The existing Z-order functionality will of course continue to take precedence when something is selected.

LM's scroll wheel code could use some updating anyway, it currently ignores system preferences and probably doesn't react well to high precision wheels.

Originally posted by Alice3173
Mine goes left/right as well but even places it does work it actually seems to work only sporadically oddly. (See extra wide pages on Firefox for example, it will scroll but only sometimes for some reason.)


Not uncommon apparently. Windows only added a horizontal scroll wheel message somewhat recently (Vista+ I think). Since a lot of programs weren't built for it, several mouse drivers monitor if a program responds to the message and translate it into horizontal scroll messages for them when they don't. Unfortunately some drivers do it poorly, interfering with programs that do actually implement it.

LM doesn't currently implement it, but perhaps it should as I'm not sure how long mouse drivers are going to keep faking it.

Originally posted by Ladida
are you sure you didnt accidentally press 1 (for objects disappearing) and 5 (for sprites replaced with numbers) on your keyboard?


That'd be my guess as well.
Fusoya, you forget to add the disable the lightning from Bowser's Valley.
I want that you be aware of this.
Originally posted by Ladida
you can already input rgb values though


Yeah I know, but I REALLY don't have the time to remember the numbers to input a color, though~
Originally posted by Mindevous
I REALLY don't have the time to remember the numbers to input a color

But you would have to remember the hex code anyway if that was a thing, so I don't really see your point.
soundcloud / bandcamp / twitter / buy/stream my EP / buy my touhou music / buy my NEW album!!!
Six digits are easier to remember than three full-fledged numbers though. Slight advantage.

If at all possible, it'll probably useful to implement.


 
Originally posted by WhiteYoshiEgg
Six digits are easier to remember than three full-fledged numbers though. Slight advantage.

And you can enter numbers in hexadecimal directly instead you have to convert them at first from dec to hex. Agreeing about it.
Has this been given any more thought?

----------------

I'm working on a hack! Check it out here.
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 143
  • 144
  • 145
Link Thread Closed