I have noticed while making levels that i have certain strengths and weaknesses in making parts of a hack. I wondered if anyone also has these.
For me, my strengths and weakness both revolve around level designing, although i haven't messed around much with coding in SMW, I am familiar with coding in other things/games, and it isn't necessarily hard, but it felt a little tedious to me.
I feel great making those final levels of a hack or bosses, I love making these because the difficultly bar at this point in games can be very high, and also making it within fair playability.
But i just have this true hated for making water levels. Once i start making a water level, i eventually blank out of ideas a few seconds after starting, i just don't know why...
EDIT: Lol, i'm really like how =D= set it up, so i'll make a quick version of mine with that set-up.
2: mainly level design
0: Coding, porting
-1: creating ExGFX
-2: Finishing stuff in general, water levels
Hmm, I was thinking of starting the same thread, but you clearly beat me to it. So, here's a list of strengths and weaknesses, from 2 to -2, where 2 is a super strength, 0 is something I don't know how to do at all, and -2 is something I am terrible at.
Yeah...level design might be tough to rate accurately, I have to admit. But the whole set of ratings is subjective anyway, and I for one have a hard time rating ANY of them accurately.
On a scale from -5 to 5, where -5 is "couldn't do it if my life depended on it", 5 is "I am awesome at doing this", 0 is neutral, and x/0 is "I don't even know how to do this", here's a list of everything I can think of. (I'll add more if I think of them.)
I should have something witty to put here (even if it's just to update dated info), shouldn't I?
- I'm not gonna toot my own horn here.
- OW design. My maps are largely flat.
- "Non" linearity within levels. Then again, there's nothing inherently wrong with that. I mean, Galaxy managed just fine.
- Boss design. I'm reduced to having to use bits and pieces of existing sprites to get what I want.
- Composing music, though I've never bothered trying.
- ASM-related things from scratch. Simple stuff excluded.
Level design.. not really sure but I think I can make pretty good levels.
Using SMW hacking tools (sprite tool, block tool, Terra Stripe, Hex Editor, etc.)
Making SMW-hacking tools
HDMA, I've worked very less with it so..
Making level names
Composing music, I've never really tried but I know I can't anyway.
Level Design - 1
Playing Hacks - 1
Level Names - 1,5
Music Porting - 0
Inserting custom blocks (always finding an incompatible couple...) - -2
Finding GFX for levels (I always need to find a perfect one!) - -3
Creating my own music (percussion and drums...) - -4
Yoshiegg Powerup Expansion
It's a patch about getting powerups other than a mushroom from Yoshieggs...
It's currently fully functional, but I'm still taking suggestions and want to fix any possible bugs...