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An SMWCP Super Player's Guide! All 117 exits revealed!
Forum Index - Sunken Ghost Ship - Old Contests & Events - An SMWC Production - An SMWCP Super Player's Guide! All 117 exits revealed!
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Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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I had an idea when I was setting the stuff up for Vic. How about adding a World description template on world pages that shows a screenshot of the world, the theme, how many levels and exits there are in each one?

As for the screenshot indents like what Leod posted, I don't know how to pull something like that off without mucking everything up.

Dang! Well done with the guide. Must have taken lots of time.
Just want to inform about Void #1; The Map16 is severly broken for some unknown reason in the level (it worked fine when I submitted it).

Hence why some parts makes absolutly no sence in difficulity and stuff.
Normally the level would be much more clever and more mercifully difficult at places (some places are even too easy now).
Can I write a cutscene transcript for the Wiki? I have all the images ready.

Also, isn't Cave of Elements technically part of World 7? After all, the map music for that part of the overworld plays when Mario is on the level's space...

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Your layout has been removed.
I'm not sure what to do with CoE. The music does in fact dictate it to be a world 7 level, as well as the fact that you need to hit the green switch which is in world 7. But, the credits list says it's a world 1 level, so, world 1 it is.

As for a cutscene transcript, that would be pretty neat, though I'm not sure where it could be put that wouldn't get in the way of level guidance content. (Could make another subsection relevant to the plot, maybe!)
Originally posted by Vic Rattlehead
But, the credits list says it's a world 1 level, so, world 1 it is.

That's pretty funny, considering that in the author's original video of the level he even labels it as "7-F"...not to mention when we were designing these levels back then, they were all labeled in this fashion (for example, "And So It Begins..." was 1-1 and "Waterlogged Woods" was 7-C)... Ah well. Stuff happens, I guess.
Oh wow, this is just crazy. I can't believe how much work has gone into this guide. You have my respect!8>

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Violators will be prosecutedt to the full extent of the jam.
Nice guide this actually helped me cause im doing a walkthrough of the hack right now. If you wanna see it heres the link

http://www.youtube.com/user/AlphaUnlimted


Thanks again though! :)
Thanks for lettin' me know this big ol' thing is still helpful to folks! Always feels good ta help out!

Also, I've been meaning to make a mention of it, but whoever was uploading screenshots to the wiki guide, you were doin' great! I hope motivation to continue comes back some time. Though, if any other do-gooder feels up to the task, worlds 3 and below have already been taken care of; that's quite a bit of work already done for ya!
Very nice work, Vic Rattlehead. But for the void realm, i can't seem to enter any doors...why's that?
I have nothing else to say now. Huh...
I believe your best bet would be to make a savestate on the world map then delete/rename/move your .srm file and reload. That's a bug to do with SRAM, and its cause is currently unknown.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - An SMWC Production - An SMWCP Super Player's Guide! All 117 exits revealed!

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