I would like us to discuss some ideas for the plot of this game. If you recall, SMWCP's plot was quite simple - Mario had to get eight eggs from Bowser's eight castles in order to bake Peach a cake. Of course, things got more complicated when the Void was introduced, Toadsworth, etc. Here are a couple of things to consider when sharing your input:
-> Should the plot be overly elaborate? Should it be kept overly simple?
-> Is VWF really necessary? Will it enhance the effectiveness of the story?
-> Should the plot introduce any new characters? If so, how will we incorporate these ideas into the levels?
-> Anything else?
This is pretty much your chance to dump anything at all on your mind here. Please do so.
Tentative idea so far:
-Industrial themed. The castles are actually "industrial power plants" which, upon defeating the boss in each, will "deactivate" them. The rest of the worlds will be normal.
I think it should be a direct sequel to SMWCP. For example. The cake Mario baked gave Peach food poisoning so he has to find the best doctor in the world to save her.
The plot should at least not interfere with the design of anybody's levels, or no restrictions put on how the levels are made. We should plan it out a bit, but nothing really big.aran - Graces of Heaven
I still find it funny that my choice of making a Sanctuary Fortress inspired level led to the whole "virtual reality" thing and then the later plot elements. i certainly didn't anticipate that.
I don't think we need a heavy plot. If we keep one like we had for the first game I think that will be sufficient. The Dialogues sound nice but there's no real use if we keep a simple plot using the current cutscene tool.
I think the story should involve the users here more than the first one did.
I think it would be sweet to see a Paper-Mario type story line, like having to go and collect the 7 star spirits or the 7 crystal stars, something like that. Except 8.ADMINS PLEASE MAKE E-MAIL NOTIFICATIONS A THING I BEG OF YOU
NO! No collecting of any kind!
Originally posted by Volke
NO! No collecting of any kind!
Why not?ADMINS PLEASE MAKE E-MAIL NOTIFICATIONS A THING I BEG OF YOU
Originally posted by Volke
NO! No collecting of any kind!
Spoiler, SMWCP featured egg collection.
Its overdone, boring, and for such a big hack (in theory) should be able to have a much better story idea than that.
Also, FP, I know, and we shouldn't make that mistake again.
oh god, another "collect 8 crapadoodles and beat a final boss" plot?
Either make it simpler, or more complex
In est, please make it different
Maybe not even needing to collect anything, just pass along a path.
And YES, we should use the VWF toolkit. it is better than the original message system in almost every way possible =3
What would you do to castles if you didn't enter them and try to find a *cool artifact here*, then? They are simple and effective plots, which i think would have been fitting for this type of hack.aran - Graces of Heaven
Tbh I wouldn't mind not seeing an in-depth story in this hack. A simple introduction to the whole story at the beginning with no disruption inbetween all the way to the end with perhaps a concluding ending scene. Personally I don't like Mario hacks with in-depth stories.
I'm all for a simple plot with a big twist at the end. But if you guys decide to go all out with the story and include VWF and whatnot, go ahead. :p
Just make them skippable like in the first one.
Going around and collecting items is overdone and tirsome.
I say it should be made in terms of a prequel to the fist ASMWCP. Just a thought.
Just a thought guys... >.<
Perhaps, try a "Race to the Finish" type plot, where you really are just trying to get to Peach or something before "it's too late" (There doesn't really need to be a time limit there, just saying...)ADMINS PLEASE MAKE E-MAIL NOTIFICATIONS A THING I BEG OF YOU
Nobody really complained about SMWCP's story at all except for the fact that the cutscenes might have been mostly filler until the end-game. A huge plot isn't overly necessary, and I don't know if we should really take that route. If we can come up with something different which isn't too overwhelming though, that's cool too.
Originally posted by S.N.N.
-> Should the plot be overly elaborate? Should it be kept overly simple?
-> Is VWF really necessary? Will it enhance the effectiveness of the story?
-> Should the plot introduce any new characters? If so, how will we incorporate these ideas into the levels?
-> Anything else?
1) No and no. While I don't mind elaborate plots, others would disagree, plus it wouldn't fit with the plot of the first SMWCP. But I don't want something so simple it's stupid, either. I'd like at least a little depth to the story, even if the main premise is something silly.
2) Maybe, and yes. If the storyline of SMWCP had enough going on for us to want to use VWF, then SMWCP2 should definitely use it.
3) Probably, and I don't know. I think a couple more characters wouldn't hurt, and maybe some of them could give you advice in levels, open up secret areas, etc.
4) Yes. Nitwit...blubber...oddment...tweak.
Actually, one thing I'd like to see is castle bosses that actually fit into the story (and may even talk to the player, perhaps giving away some of Bowser's master plan).
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I'm working on a hack! Check it out here. Progress: 64/95 levels.
what if bowser dosen't kidnap Peach, but instead poisons Mario and tells him that he must fight through him and his minions for the antidote. (obviously Bowser takes Peach while Mario is "off doing his find the cure thing".)
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How about this for an idea (borrowed from an outdated idea for my SM64 hack),
Mario had passed away from a head injury after an unknown incident. It's now 1000 years into the future and Mario gets resurrected with the mind of the player controlling him.
As Mario you must save the Toads of the future from an unknown evil and work out just how Mario got his head injury and (optionally) put a stop to it by going back in time.
Originally posted by S.N.N.
-> Is VWF really necessary? Will it enhance the effectiveness of the story?