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General Discussion and Questions regarding the project

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Originally posted by MrDeePay
Originally posted by Mineyl

Glad to see you and I could both contribute levels to another collaborative project. B)


...Did you try to get 124 as well?

Nah, I went straight for 133 (as said in a later post of yours). I've got some crazy ideas for it. I specifically chose it because it's the very first level of the special world~ I think I will be able to handle the world's introduction quite well. :3
This might be a crazy idea, but considering there were twice as many users online as there were level slots available...

In the future, it might be interesting to have an "A" and "B" version of the project, in that they both use roughly the same set of resources, but have different level design(er)s. Then we could pull an Oracle of Ages/Seasons and unlock another bonus world when both versions are completed.
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Originally posted by AxemJinx
This might be a crazy idea, but considering there were twice as many users online as there were level slots available...

In the future, it might be interesting to have an "A" and "B" version of the project, in that they both use roughly the same set of resources, but have different level design(er)s. Then we could pull an Oracle of Ages/Seasons and unlock another bonus world when both versions are completed.

Aside from the fact that the amount of levels would be a bit overwhelming, I actually like that idea. Not sure if it would be possible, but having a shared save file of sorts for both hacks, and then unlocking the common bonus ending (Ganon battle in the Oracle games, could be bonus world as you suggested in future hack) sounds awesome.

Though, as I said, it could seem a bit intimidating to a lot of people, to have two equally large hacks to play through, with hidden secrets/branching paths to look for in both games. That's the only issue I'd see with it, but who knows how it would turn out.
Damn it, I KNEW, I just KNEW that I was gonna miss sign ups when I moved. FUCK!
Doesn't mean you can't still contribute graphics by offering to partner up with someone who is seeking them. Really, the resource designers are just as important as the level designers in this project.
Still, I had a really awesome idea for a level, ah well.
Maybe you could try to collaborate with the person who has the level you wanted.

:shrug:
Originally posted by Vic Rattlehead
Don't forget, this is a collaborative effort. If you have no level and would like to work on one, why not ask to help out with someone else's? Hopefully some level claimers will be willing to share the love, yeah?


I have to admit: this quote definitely got my hopes up *looks around* now if only I could find somebody to help...
Its a trap!
Glad to be the inspiration wagon! I really hope people are willing to accept some assistance in that department, whether it be just decoration placement, enemy setup, or what have you. It would be great if folks could work together instead of hating on each other for taking a level up!

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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I cannot think of a good reason why anyone would need nine GFX files for their level. Granted, there's the matter of always wanting a safety net, but nine? On level notes, I'm somewhat disappointed that Axem didn't get a level (this time, at least) whether or not if he was interested enough to begin in. I could easily doing something similar to Mineyl does.


And since I'm leading into FirePhoenix (again), I tried to do his half of a level on and off today to get a feeling of what I need to do with me; and I must say that either I suck or he had more tricks up his sleeve than I thought. Seriously, all of my attempts of making it to the end of the level (or what's there, at least) have failed miserably. I'll keep trying at it.

Not to revive an old argument, nor to pick on who wrote this, but...

Quote
I swear, you guys get the idea that the minute SMWCP2 level signups open, 3000+ users are going to join SMWC with their 1Tbps internet connection and just rape the hack out of all of the levels.


Again, don't take this the wrong way, I just thought it was a bit funny is all...
I should get a new layout.

Probably won't, though.
MrDeePay: Or there is always the chance that he may have made it -too- hard for world 7. I tried it too, and I was able to get to the midway, but it was pretty rough.

To be fair though, it was actually really fun and not overly long, so the difficulty is somewhat justified. Still though, there may be a bit -too- many Grinders.

Kipernal: haha .. believe me, I don't think -anyone- expected them to all be gone in 30 seconds.
I'm gonna pull some grinders if not because they're tricky but because of the slowdown in the level. I may have went overboard a little. #w{=P}
Originally posted by AxemJinx
This might be a crazy idea, but considering there were twice as many users online as there were level slots available...

In the future, it might be interesting to have an "A" and "B" version of the project, in that they both use roughly the same set of resources, but have different level design(er)s. Then we could pull an Oracle of Ages/Seasons and unlock another bonus world when both versions are completed.

Man I love this idea a lot.
Just do that for ASMWCP3 guys.
Here's another suggestion for anyone who didn't get a level: Integrate the ideas into a level in your hack (this will only work if you have a hack). If your idea was based off of ASMWCP2 resources, you could PM S.N.N./the creator to ask to use them.

Just a thought.

Celarix | smlimitless@github | Avatar by Uhrix
I forget if this has been brought up, but could we remove the float delay from the cape? Maybe others will disagree with me, but I think that would make things so much more responsive control-wise.
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I'd like to bring to attention that although the levels of each subsequent world should get longer and harder, that the world splits between 2 and 3, and 5 and 6 mean that 2 and 3 should be the same difficulty, same for 5 and 6. I thought that should be clarified for the new users who claimed levels so they don't assume 3 should be harder than 2 and 6 than 5.
I've realized this was outdated.
Well, I read the rules for making a level, and I see that there is one thing that's missing that I think should be included as a rule. And that is that someone who's claimed a level must show that they're working on the level. I believe that users should continually post updates on their progress, to show that they're actually making a level. However, it shouldn't be something like posting "Well, I'm still working on my level, I added some stuff in it, and now it's more fun", rather it should be posting screenshots of their progress in the level, to prove they actually are working on the level. In my opinion, I think there should be a rule stating that users must post updates of their progress, and if they don't post for one week, they are given a warning, and if they don't post for two weeks, they lose the level. But if they use text posts to update their status on the level, they get a warning after 2 weeks saying they need to prove that they actually are working on the level, and after the third week, if they don't post any pictures or videos, then they lose the level. It seems fair in my opinion. That way, people who have actual motivation in the project can make a level; and people who just wanted to claim a level for whatever reason, and don't care about that level later on (Which pisses off those who wanted a level and had a lot of motivation but didn't get one) can be found out before they turn in a horribly designed level, which ends up wasting everyone's time, especially those who wanted that level.
Originally posted by Pikerchu13
It seems fair in my opinion.

Seems harsh in my opinion. Change the time allowances to one month and two months and it'll be (more) fair. You can't rush creativity, and SNN himself stated that "due dates" would be more lax to ensure adequate time to create a high quality product.

I myself would like plenty of time to think about my level before I start putting stuff down. If I were to get a warning next Saturday just because I'm still in the brainstorming stages, I'd be more than a little pissed.
We don't have to treat the level designers as criminals. Isn't one week pretty excessive? People are in school, and we shouldn't expect them to work that quickly. I don't see why we should assume that a text update is FILTHY LIES either.

Let's just be patient for now. Besides, if everyone made updates that quickly, my job would be hell. It's hard enough keeping up with you guys as is :b
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