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General Discussion and Questions regarding the project

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Even if the textures are slightly similar, they're still different enough to add some variation to world 1. Furthermore, I think we'll be fine on space now assuming the last few levels are not overly resource-intensive (and they don't look like they will be).
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I don't really see the point having to grassland replacements; one seems to be enough, and the grass tuff replacement in 15 seems to be barely edited anyways.


Then why not get rid of all of the forest, desert, watery, carnival, sky, rocky/lava, ice, factory and other multiple tilesets we have? Hell, let's just push this even further and degrade the tilesets we have down to the number SMW had? Or even better, the original SMB?</div></div>

Uh, no.

All the other tilesets greatly differ from each other.

And no need to be condescending. :/

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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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The point I'm making that even some subtle things can help go a long way and to remove something just to free up a trivial amount of space will not accomplish anything but satisfy people who are just looking for reasons to do this or that.

Leave 81 alone.

would it be possible to add this effect using HDMA without using layer 2
It's pretty doable with HDMA. I think Jimmy52905 has done is, so you could try firing him a PM.
When the factory background was added into Reclaimed Refinery, The SMWC coins in there are blue coins, So I replaced them with the SMWC coins. Here is the download that adds back the SMWC coins into Reclaimed Refinery.
I'm sorry, but I'm not good at SMW hacking, so I gave up on it. That means I'm leaving SMWCentral. Bye!

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SNN can do that himself very easily, so there's no need for that.

I apologize if there is an obvious thread for this, but does anyone have access to the most recent mini-puffer graphics? To my knowledge they haven't been inserted into the base ROM, and I'm using them in my level. I have a version ready except for the graphics.

Thanks in advance.

tatanga
The mini-puffers that are in Sea Stone Sanctuary? Those ones should be in the newest base rom on GFX 13.
Thanks, I was using a relatively old version. I'll have a new version to test shortly.

tatanga
So I played through Reclaimed Refinery completely, to check out how the level plays with the leading to two worlds thing...

I really don't like the idea of not having to fight the boss to access a world. It feels really unceremonious...

I mean, in NSMB, you still have to battle the boss to access World 3&4, and 6&7.

I just feel that a normal goal isn't a fitting achievement to access a world. Some people will point out that Mario games have many pipes and secret levels that send the player to other worlds, but these pipes, cannons, whatever are hard to find.

Maybe just have two doors leading to the same boss, only in different rooms with different exit settings?

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NSMB had the player go through the same route of a level twice in order to reach World 4/7, but only land the final blow on a boss as Mini Mario. SMWCP2 has the player go through two different routes in Reclaimed Refinery and Digsite Dangers in other to get Worlds 2/3 and 5/6. While having the Mecha Tree and Madam Mau be at the end of both routes of their respective levels may seem like a nifty idea, we are way too far into development into the hack for that to be a implemented without revamping portions of the level. Something like that is now best left for an independent project.

Originally posted by MrDeePay
NSMB had the player go through the same route of a level twice in order to reach World 4/7, but only land the final blow on a boss as Mini Mario. SMWCP2 has the player go through two different routes in Reclaimed Refinery and Digsite Dangers in other to get Worlds 2/3 and 5/6. While having the Mecha Tree and Madam Mau be at the end of both routes of their respective levels may seem like a nifty idea, we are way too far into development into the hack for that to be a implemented without revamping portions of the level. Something like that is now best left for an independent project.



I was afraid of that :/

Reclaimed Refinery's W2 section (that is, the Goal Roulette end) is pretty short compared to the boss, W3, one.

~

EDIT:

I noticed that Pokey has two graphics...

Uhm, is that intentionaL?
The best we could do is have the player fight the boss twice (one for each route) .. but honestly, that would seem a little tedious. I personally see nothing wrong with having a route with a boss and a boss-less route.

And which levels have the differing Pokey graphics? They should be consistent throughout (minus level-specific variations of them, eg. Digsite Dangers).
Originally posted by S.N.N.
The best we could do is have the player fight the boss twice (one for each route) .. but honestly, that would seem a little tedious. I personally see nothing wrong with having a route with a boss and a boss-less route.


Yeah; that's what I suggested.

But if the bosses were fun enough to battle more than once, then it wouldn't be tedious. Looks at NSMB; even though I had many times dying over and over as Mini Mario fighting Mummipokey and Petey Piranha many times, I didn't complain, since the boss fights were worth playing again and the feeling of accomplishment that comes with accessing the subsequent world is a good enough reward.

I can live with a boss-less route, but's just unceremonious...a player who doesn't know that there is a bosseless route and that we have non-linear worlds would kinda be disappointed with going through a castle and not fighting a boss.

Originally posted by S.N.N
And which levels have the differing Pokey graphics? They should be consistent throughout (minus level-specific variations of them, eg. Digsite Dangers).


Oh; then none then. I didn't know the DD one was a different pokey.

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Originally posted by imamelia
Originally posted by MrDeePay
- Just edit the water I'm currently using to have four colors instead of five.

Technically, it's three colors plus transparency, but you could still have all five as long as no 8x8 tile has more than three (plus transparency).


Ignoring the last post I made on the matter, I have access to Layer 3 water that can be used for this (the water used in GN or Jimmy's levels), so in the event you're reading this, contact me through PM and I'll send you the necessary files over to test the stuff out.

What is the palette of the "used" coin blocks? I can only find a couple of the colors to it...

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6

So the cement block's current graphics sticks out like a sore thumb with all the other graphics.

So why not replace it with the one used in Smoldering Shrine? It looks generally good in all tileset, and doesn't look unfitting with the other graphics.
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