download dropbox and ask lui to put you in the shared smwcp2 dropbox folder
here's our current bugs + shit log (copy+pasted directly from the txt file):
bugs + shit:
- the goombas with blue shoes are dumb
- lava lift lair priority sucks (powerups). is something doable?
- digsite dangers could use a sound effect that isn't mainly on the right speaker
- the pushable blocks in the same level are unnecessarily annoying, maybe something could be done about that
- move some layer 3 scrolling to lm? <<< yes yes yes (yes) yes? yes
- (note: cutscenes aren't in the main rom) some cutscenes are broken (duck's, bowser's is missing graphics, and one of the last ones has messed up colors/graphics)
- make levels with message boxes and newly added layer 3 BGs use sprite message boxes
- actually make the panser animate like a panser - icluding its fireballs - because it looks like shit (not a really big deal but still.)
- make more edits to manic mine maybe (such as making 1AA faster)
- speaking of manic mine, that level looks dead af. maybe I should do something about that
- the fishbone also looks like total shit. well, yet another thing that does. hooray
- please, for the love of God. Someone do SOMETHING about the fucking raven. That one from Terrifying Timbers. That shoddily-coded piece of shit.
- yeah that's terrible lol. and yes this is a perfectly valid todo item
oh my god FUCKING SHITTY BIRD that's perfect
- do rising ashes
- do slower/fewer leaves
- rename sunset split to daybreak desert probably <<<< nnnnope ;)
- make some nice custom code that makes layer 3 bgs scroll leftwards diagonally while also moving at the pace of a bg instead of that of a fg (totally not confusing)
- disable whatever layer 3 code is running in floral fears. or pretty much any level in which it's just a bg
- the behavior of the jumping puffer in togepuku tussle (sublevel 045) is kinda sloppy
- the bubbles in gunky grotto (level 021) have glitched graphics.
- the ninjis with the awful sound effect choice in Kourai Krevice (level 016) are awfully buggy.
- the pipe in the end of lightvayne's ugly sky level (11F) leads to the computer sublevel (180) of perilous paths????
- alright i need to redraw 2dareduck's dumb rollercoaster bg. wish me luck
- use a sprite message box in level 016 (also the pipe in the end of that level leads to nexus norvegicus???)
- the smwcp coin in 1D9 makes the rom explode
- boom if you grab a smwc coin in the vertical sublevel of the last level. fuk
- the midway point in the same area fucks shit up as well. probably relevant
- both of the above are probably the result of a vertical level discrimination in the change map16 routine
- more vertical level fuck up in w2 castle (047) (this one actually crashes. which is good)
- disable the palette shit on the ow via lm instead of whatever edit is used (unimportant)