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The Base ROM, Various Tools & Files (2015-07-19)
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - The Base ROM, Various Tools & Files (2015-07-19)
Pages: « 1 2 3 4 5 635 36 » Link - Thread Closed
I'm not so sure I'll use Yoshi this time (unless I'm somehow forced to get an early game level), but I hope that Yoshi will not be used for puzzles and that he will appear at least ONCE per world. I mean, I know he's broken as hell sometimes, but we're not Nintendo; we've played the games and we KNOW how Yoshi breaks things, so we should be able to adequately design around him.

...though honestly, I've seen a plethora of new glitches with Yoshi coming out of the woodwork. If he's in your level, try to limit the number of carryable items (and if there's a keyhole, limit the number of blocks with key/wings/p-balloon. I learned this one the hard way.).
Are we going to attempt to make Yoshi compatible with castle enemies?

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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Originally posted by Mineyl
...though honestly, I've seen a plethora of new glitches with Yoshi coming out of the woodwork. If he's in your level, try to limit the number of carryable items (and if there's a keyhole, limit the number of blocks with key/wings/p-balloon. I learned this one the hard way.).


Or put a floor generator in your level to prevent people from going under it. Or not care at all because of what only a handful of people can/will waste their time doing for no worthwhile reason.

Well, the thing is that even though him going underneath the level blew my mind, that wasn't what ultimately broke the level. I had no idea that you could get pretty much whatever item you want from one of those question blocks (the block he hit had a key in it) via the block cloning glitch. It's really quite alarming.

Anyway, I only mentioned that one because I can reliably clone blocks without TASing, so I figured that it'd be best to warn people of the potential threat to the sanctity of the level design...but I guess when one really thinks about it, it doesn't really require Yoshi at all (except for the whole Yoshi wings thing). My bad.

Wasn't there a fix for the block cloning?
*searches*

EDIT: Here we go [Xkas] Block Duplication Fix v1.4

^ Highly Suggest adding this to the base SNN ;)
Layout by LDA during C3.
Will do.

@foop: I'd suggest drawing said frames, yes. Some people will want to use Yoshi in their levels, even though he can't be carried between them.
I agree. I think we should press for Yoshi use a bit if Foop's going to go to all that trouble, though. He does good graphics and I'd rather not see that go to waste. :)
I don't think we should force people to include things more merely because they are there and/or because someone had trouble making it.
I mean really, everybody keeps saying "don't insert sprites/asm/graphics for the sake of using them" and that's basically exactly that.

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Maybe not force, but I think we should try and include Yoshi in more capacities than simply puzzle solving. He was always fun to find in SMW. If people are smart about it, they could even make entire levels revolving around the colored yoshis.
If Yoshi isn't kept between levels, we should have an NSMBWii-esque animation for getting rid of Yoshi, like making Mario jump off him a second or so into the "end of level march".
Originally posted by leod
I don't think we should force people to include things more merely because they are there and/or because someone had trouble making it.
I mean really, everybody keeps saying "don't insert sprites/asm/graphics for the sake of using them" and that's basically exactly that.

Dude, I wasn't saying that at all. :b I'm not about to "force" anyone to do anything. I'm just saying it'd be nice that if someone is going to go to the trouble to redraw Mario AND Yoshi, then Yoshi should appear in more than like three levels (and not just be used for one screen's worth of a puzzle).
Originally posted by Mineyl
I think we should press for Yoshi use a bit if Foop's going to go to all that trouble, though.


i.e. stop taking everything literal, by 'forcing' I meant "tell people that doing so would be cool".

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Originally posted by leod
i.e. stop taking everything literal, by 'forcing' I meant "tell people that doing so would be cool".

Am I not entitled to take things more literally when I'm under the impression you misunderstood my original comment?

Anyway, I agree with the NSMBWii-esque "get rid of Yoshi at level's end" animation.
Base ROM update ahoy. This includes:

-Four graphical sets (Levels 1FC - 1FF - check them out).
-Fixes made to the first level as per reuqest.
-About six or seven new compositions.

Yep.
And another update. I included a few more graphical sets (minus 2dareduck's factory and DaxterSpeed's switch palace), as well as a few more songs (Kil's, Atma's, Buster Beetle's, Moose's).

Yep 2.
Heh.
And I was just about to download the next update.
These updates are flying by fast.

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woag.....

(previously superdragonyoshi1. sup yall.)
Did a base ROM update. I've included DaxterSpeed's switch palace set, which completes the aesthetics for the four switch palace levels (music + graphics). I've also included a few more musical tracks that have been sent to me.

p4plus2 also sent me the status bar, but the ZIP was "protected". Needless to say, it should be in the next update.
About the Base rom, I noticed that level 129 on the fire / ice submap has a red dot, and in it's thread in the new forum, it says it has 2 exits, but there is no second path.

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My Hack
A Super Mario Adventure: The Adventure of Five
Status: Normal

Here is version 3 of my first music port
Link

Currently: Making my SMWCPII level

An SMW Central Production II level:
131 - Factory Castle
Did another update. This one includes:

-A prototype of p4plus2's status bar. You can see it in action when you get a coin/1-UP. Graphically, it isn't quite finished.
-I've linked level 1 to several of the levels with graphical sets, and synced some music to them. You guys can take a look.

That's about it. If all goes well, I'd like to start level signups in early April. We have a pretty huge foundation already. In the meantime, I encourage the continued submission of sprites/graphics/music.

Thanks.
I noticed that my set isn't in there, is it because I didn't send a level with it?
Pages: « 1 2 3 4 5 635 36 » Link - Thread Closed
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - The Base ROM, Various Tools & Files (2015-07-19)

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