Not only does the original Super Mario World not contain any blue Paratroopas at all, but even Paper Mario TTYD only includes exactly one blue Paratroopa in Glitzville (while blue normal Koopas and even purple Koopas/Paratroopas appear several times in the Pit of 100 Trials).
Who agrees with me?
Anyway, if you'd like to add blue Paratroopas to your SMW hack, try making these hex-edits: change xA9D4 to 06, and x3F609 to 06.
This will change sprite 0B (red horizontal Paratroopa) into a blue Paratroopa, allowing you to use all 4 colors in a single hack without custom sprites. And unlike a simple palette edit, these blue Paratroopas will walk faster if stomped and allow Yoshi flight if eaten. (I've even made an IPS patch for those of you who don't like hex-editing.)
Remember, blue Paratroopas deserve to be used in more hacks. Don't let them down!!
- A random blue Paratroopa
Wait, how did this random blue Paratroopa (probably from ZGC) manage to post something from my account? Well, I hope the point gets across, anyway-- I do think more people should include blue Paratroopas in their hacks, at least for consistency.
Of course, the inconsistency in the original SMW is the reason why I use one as my avatar... :-)
If you're curious, the Tweaker edit is the one at x3F609. But I'm pretty sure it's faster to make two hex-edits than one hex-edit and one Tweaker edit (though I think you realized that).
Why do I like blue Paratroopas? I found a blue Paratroopa in the SMW rankset here, decided to use it as my avatar (since I didn't have one yet at the time, and I don't think many people use rankset images as their avatars), randomly added "blue Paratroopas deserve more respect" to my profile, and... well, it turned into something much larger. Sort of a joke, but I really do believe more people should add blue Paratroopas to their SMW hacks.
By the way, the reason why I chose sprite 0B is because the green bouncing, green horizontal, and red vertical types all appeared in SMB1. So it made sense to convert the red horizontal.
I highly support your cause, Zeldara. We cannot allow such a mysterious, yet simple, creature as the humble Blue Paratroopa to remain an unsung hero in the many adventures of ROM Hacking. Long live the Blue Paratroopa!
-------------------- “The moment you declare a set of ideas to be immune from criticism, satire, derision, or contempt, freedom of thought becomes impossible.” - Salman Rushdie
Not exactly... It would still become a red Koopa if normal-jumped on (meaning it walks slower, and will produce a red shell-less Koopa if jumped on again).
Yeah I didn't think about that.
Anyway, I have to say I like the idea of adding these kind of koopas, I would do it for my next submition of M2W2V, but I don't want to add blue koopas because if yoshi eats them the player can easly skip a great part of the level, so I won't. Maybe I will do it for annother hack where yoshi won't be included thought.
Probably because it actually exists in the original Super Mario World (even if it can't fly). The blue parakoopa didn't; I guess people find the idea exotic or something to the like. That's my personal idea on the matter.
So because of that I support this movement, mainly for the reason that I love the blue colour and the original blue koopa in itself. (When I was a kid I always liked that you could fly with yoshi if he had a blue shell in his mouth.) So I'll be sure to download that sprite that Alcaro posted and use it where I can.
We should start a team hack where blue parakoopas aprear in every level and are used in everyway, what do you say people?
Maybe. It might work well as a 1-world hack or something (more than one world of blue Paratroopas could get boring I think). Not sure if it would be any more successful than most team hacks, but it could be nice to discuss at least.
Would every type of green/red Paratroopa be recolored blue?
(By the way, I agree, yellow Paratroopas also deserve to be seen more often in SMW hacks-- even though they do exist in the original game, their lack of ability to fly results in them being neglected. Maybe the hack could be themed around blue Paratroopas, but also contain at least one yellow Paratroopa in every level?)
What about a blue Paratroopa player? A patch can be used to make Mario always have the cape, and the animations can be changed to show the blue Paratroopa 'flying' while using the cape. Have the hack centre around him overcoming his loneliness at having been left out of SMW.
Really, a team hack would give this forum due life.
My idea was to use edits the other parakoopa sprites as custom sprites so we could have them use use different colors. But Kadyastar's idea sounds better, allthought I think it would be nicer if the player starts as a blue shelless koopa, mushrooms will be blue shells and he will turn into a blue koopa when he gets one, feathers will be wings and he will turn into a blue parakoopa if he gets one.
A blue Koopa/Paratroopa player? I agree, that's a good idea... and the proposed storyline even fits in with the name of this forum. (I propose keeping it as a simple journey without bosses or other major conflict, like in Rise to the Challenge or The Title is Irrelevant.)
Time to work out the technical details I suppose?
- I expect fire flowers wouldn't exist then, only shells/mushrooms and wings/feathers?
- Maybe the shell power-up could remain stationary like a fire flower, instead of moving like a mushroom?
- I think the player should always keep a 16x16 hitbox regardless of status (instead of becoming taller when powered up).
- I suggest using the SMA2 powerdown patch, so taking damage while winged would only reduce you to shelled status instead of shell-less.
- What would the wing power-up do exactly? I think it would make sense to disable standard long-range cape flight, and possibly the cape-spin as well... and should the player still be able to do the super-high jump at full speed when winged, or should that also be removed (meaning the wing power-up would simply slow your falling speed)?