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About the Bonus World
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - About the Bonus World
Pages: « 1 2 3 »
Originally posted by Smallhacker
To make secrets and hidden levels remain a secret in a collab hack, I propose completely scrapping the current overworld "skeleton" in favor of a secret one only known by SNN and the overworld designer to be inserted into the base ROM at the very end of the project.

When the level creation phase starts, the one who claimed the level gets told whether or not there's a secret exit and how hard it should be to find it, without mentioning where the secret exit actually leads. Also, whether or not the level has a secret exit should be kept secret to everyone else.

This way, the secrets will largely be a surprise for everyone.

I'm fully in support of this.

Also I would love it if the users designing the level/gfx/music/ect for the 2nd hidden world be the ones getting the most positive reviews during development.
You know, I may as well bring up Crash Bandicoot Warped while we're on this discussion. That game had two "super-secret" levels that could only be accessed through very unusual means, like running over a roadsign with an alien face on it or purposefully getting hit by an pterodactyl enemy. I would love to see this sort of thing used, too.

Hell, why not have three secret worlds and also a couple of "super-secret" levels? Like in Inception, you may argue that that's going too deep and will fling us all into the dark depths of the subconscious, but I think it could work- just pull one or two levels from some of the overworlds we have now and we'll have a substantial pool of levels to work with.

I mean, when you have overlapping layers upon layers of intertwining secrets like that, it's hard for the player to predict exactly how things are going to work out. Building on SNN's idea, we could do it on a per-world basis and give the player hints in the form of computer images on how to find "super-secret" levels, which will in turn lead to a bonus world, which in turn will have yet another (small) bonus world that is very insidiously hidden, with nary a hint to be had.

Maybe I'm just fantasizing too, but I'm in full support of going crazy with this.

[Edit: I like that idea very much, Mineyl.]

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Well, it sounds kinda' weird to have the player go back to a seemingly random level to unlock the secret world, so I think we should do our best to have it make some kind of logical sense.

For example, remember how in the original Wario Land, clearing certain stages would alter other levels silently? We could totally borrow from this idea and have some level that becomes affected by whatever the requirement for unlocking the secret world is. The possibilities are many, but to name a few:

- return to a once-dry level and find it mysteriously flooded (would probably work best with a beach stage).
- return to a lava cave level and find the lava mysteriously gone.
- return to a castle level and find certain sections of it in shambles.
- return to a blimp level and find the blimp crashed into some landform.
- return to a carnival level and find all the long-derelict machinery suddenly functioning once more.

Of course, after the player figures all that out, he'll still need to solve the riddle or whatever via the clues.

I think this idea is pretty great overall, y'know? B)
Pages: « 1 2 3 »
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - About the Bonus World

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