Originally posted by Smallhacker
To make secrets and hidden levels remain a secret in a collab hack, I propose completely scrapping the current overworld "skeleton" in favor of a secret one only known by SNN and the overworld designer to be inserted into the base ROM at the very end of the project.
When the level creation phase starts, the one who claimed the level gets told whether or not there's a secret exit and how hard it should be to find it, without mentioning where the secret exit actually leads. Also, whether or not the level has a secret exit should be kept secret to everyone else.
This way, the secrets will largely be a surprise for everyone.
I'm fully in support of this.
Also I would love it if the users designing the level/gfx/music/ect for the 2nd hidden world be the ones getting the most positive reviews during development.