If you feel like, read the very random readme, but there is random crap.
Otherwise enjoy, and if you're interested there is one not so hidden bonus room and hidden Yoshi, which actually requires glitches to get it. Not like you need anything from that list.
It's also little short, but this is Level Design Contest, not Hack Design Contest. It's still longer than average SMW level through.
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-------------------- Legacy ports zip (now that those went down because Dropbox)
Lunar Rico Lakitu
Posts: 1736/1801
Since:
Location: Sweet Jesus Have Mercy
Grinding Guides Battle your way through a horde of Grinders and Chainsaws while riding platforms across lines! Danger lurks everywhere in the Locked Land, hoping to drag you to your death, so stay on your toes lest you fall in a pit! This land sure knows how to welcome people, doesn't it?
Enjoy. I would've used more line-guided sprites, but I really didn't want to use Fuzzies for enemies in this level, and I really didn't think it would've been wise of me to use the ropes just for the sake of using them. I really wish SMW had more line-guided enemies, though...heck, more line-guided sprites, PERIOD...
-------------------- <Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
This is my level and my first competition entry called Shallow Lake: http://bin.smwcentral.net/41503/SHALLOWLAKE_V2.ips
I have edited the palettes and the length of the first part of the level.
Reznorland 1 - Special vanilla edition, made with only Lunar Magic 1.65 (so no Lunar Magic 1.0 abuse).
To anyone who thinks this is a joke entry... I assure you, this is a serious submission (though I admit it wasn't originally intended for a contest). This is a level design contest, not a graphics contest, right?
First of all, hello there, first post of a new hacker on the scene. Started workin with LM about a month ago and decided to hop on board the contest here.
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