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(Closed!) (Rules + Submissions) 4th Annual SMWCentral Level Design Contest
Forum Index - Sunken Ghost Ship - Old Contests & Events - (Closed!) (Rules + Submissions) 4th Annual SMWCentral Level Design Contest
Pages: « 1 2 3 4 5 6 » Thread Closed
Update of my level Castle Hassle.
What's changed:
Story
Removed some rooms and added new ones
Boss changed
I've put a secret and a normal exit

http://bin.smwcentral.net/42609/Castle%20Hassle%20v1.1.ips
Welp, finally have my entry done. I just hope that I managed to pull it all together within these last couple days.

Forested Field Link

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AnimeList | MangaList
Here it is! I'm finally done... I hope. (Unnamed)

Here

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My sins I'll claim, give you back shed pain
Go find a place for your shame
So you can deal with this thing unreal
No one made you feel any hurt, yeah
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Just posting an update to my entry. This should fix the weird glitches in the previous version.

The Great Mole Hunt
I'd like to submit "Vanilla Plains", a level that I built a while ago and fixed up for the contest. It has two exits (including one terribly hidden secret exit).
bad patch, see below

Thanks to Sind for helping me out with some Map16 prior to the contest.
Just posting to say I finally updated the submissions post. Let me know in the Discussion thread please if I missed anything, and sorry it took so long.

Those of you still yet to submit levels, you still have 4 days! Get those submissions in!
After me being so stupid and not noticing the "new" rules I had to work 1 hour so I could fix every ExGFX file to vanilla gfx files. It was worth it.

My entry:
Deserted Beach

No secret exit. ;D

I cry when angels deserve to die <3
Lay-out made by Broozer
©Broozer



The Stroll...

Glad I finally finished this. Hope you enjoy playing. =D


Void. Update is below.

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Here it is.

This is going to be a really interest competition this year.

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I no longer have interest in SMW Hacking as I did when I first started several years ago.
Oh, man. I worked so hard on my contest level just to find out that the IPS patch i made changes nothing in the ROM. So i made a completly new level, please replace it with my newest level.

http://bin.smwcentral.net/42848/Switch%20Castle.ips

Name: Switch Castle (Don't worry, the Switches aren't real exits.)
My entry

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sprite comics and fanfics http://chibi-creations.blogspot.com/
The Stroll...

Version 2.0. Fixed something that I forgot to fix just before making the patch.

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I have fixed Vanilla Plains (the patch was made off of an unclean ROM), so I'd like to resubmit it. Sorry about that.
Revision submitted, check below.

Celarix | [email protected] | Avatar by Uhrix
I just noticed the "If you submit a revision, make a new post" rule, so I'm resubmitting Vanilla Plains.

Celarix | [email protected] | Avatar by Uhrix
Gravity Castle

New Version Available.

At least, I think that's the level's name, can't remember now.

Woops! I forgot to put a Midway Point in my level.

Here is the updated version.

Working on Quest on Full Moon Island 2.
Update: May 5, 2016
Heres K3fka's and my's LVL, i was new so he teamed up with me ^.^

LinkWell i got an idea for my own big hack but i'll need to learn asm and other important things b4 hand

Current things done: Almost nothing....

At 0%
Shining Moon Tourguide - 2 exits

"Prepare to face the carelessly unkempt and haphazard inner touring systems of the moon where the mining process for 3-up moons is done. Buzzsaws, chainsaws, your saws, my saws, any kind of cutting edge obstacle you can think of - it's probably here, left running unattended and right in your way! For extra diversity, we offer two tour packages, one of which is the gem chasm, where lots of shinies reside, and even shinier buzzsaws are waiting to hack Mario to pieces (hey, that's just like Lunar Magic!), and as the name might imply, it's a long way to the bottom if you lose your footing.

On the second package, you can experience all the joy of Chucks tirelessly digging for that next big vein of 3-up moons. Bounce off of the heads of the workers on break and you might find yourself reaching new heights! Riding the Super Happy Fun and Safe Quarry Lift™ to the top of the quarry will leave you at the end of the tour, don't forget to purchase souveniers.

Our patented Midway Crisis Safety Tape™ will ensure any accidents encountered during touring will be taken care of, and you may resume either of the tour packages via the pipes left or right. It is recommended you pick one up for yourself as soon as you can. We hope you have a great time seeing the sights of the moon!

- Moon Tour Guide Staff."



Well, it's not what I wanted it to be, by any stretch of the imagination, but it's something that feels unique to me! I actually ended up using a ton of P-switches, though babysitting them is not something you'll have time to do, so it felt acceptable! If the Chuck jumps are giving you trouble, just let go of the control pad and hold jump after making contact with the first one's head; they were set up with this method in mind. I hope I place better than I did in the first contest. Also, yes, the description was every bit as fun to write as the level was to piece together.

Have fun!

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Pepper your angus.
Pages: « 1 2 3 4 5 6 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - (Closed!) (Rules + Submissions) 4th Annual SMWCentral Level Design Contest

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