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(Closed!) (Rules + Submissions) 4th Annual SMWCentral Level Design Contest
Forum Index - Sunken Ghost Ship - Old Contests & Events - (Closed!) (Rules + Submissions) 4th Annual SMWCentral Level Design Contest
Pages: « 1 2 3 4 5 6 » Link - Thread Closed
Forest Cave 1.01

Last time change - adding Midway Point

Otherwise, nothing important

EDIT: Actually, it's version 500, according to my postcount.

Legacy ports zip (now that those went down because Dropbox)
Losoall's Binary of LULZ...

8 months, and i still feel like i didn't do enough...



...I'm bored now...
Ok, it's finished, I took all my time. (Well, one month, I try to stay in the contest spirit by beginning the day the contest started, when I see some took 8 months to polish their level...)

Sand Castle

Patch this on a 512Ko clear rom, it is normal if the rom you get after patching is 2048Ko instead of 1024Ko. Also, it was only tested with zsnes 1.51 because this is the only version I have so I don't know how other emulators will react.

Mario Fights the Big Boo, with the participation of Yoshi Superdragon

From the promotional blurb:
"In a world best by magic and evil, one squat, pudgy man stands between salvation and uh, not salvation. Armed only with a cape and a green dinosaur, can you stem the forces of darkness before they engulf the Earth? Your fate is in your own hands."
Sea Brine Shrine, my entry.
Kinda disappointed in myself that I couldn't make it more interesting and creative. Blame de-motivation. It's kind of short, too, but I just didn't feel like making it longer, and it isn't supposed to be a hack-in-a-level anyways, so I don't care that much.

The hack also contains a bonus room(in a different level than the actual contest level), and a "resolution" cutscene level to resolve the conflict in the level(because of an issue I don't feel like explaining with the normal level(it has to do with winged yoshi sublevels not allowing level exits)).

I hope you guys enjoy it! I don't stand a chance this year, heh, but I had fun making most of the level, so whatever.

And if you find any issues with it, feel free to drop me a PM, I'd appreciate it.

Your layout has been removed.
Teal Mountain.

Yep. I did pretty well, I think.

IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns

Here's my entry, entitled "An SMW CeNNtral Production".

I didn't forget about this.

Here's my entry, The Factory.

I was losing motivation, but I finished it today. Enjoy. :>

2000!!! :D
Layout by Mirann <3
Nope, I didn't forget. I may have waited until spring break to do it, but hey, here it is.
Mineral Mines [Edit: New URL]
I tried doing a follow-up level to last year's contest submission I made, Chalkroad Quarry. Needless to say I'm pleased with how it came out.

I decided to make one last update to my level.

Lines and Stuff (updated yet again)
My entry is sort of iffy (mostly in length, I think it's pretty short), but since I can't really manage anything better in the one day left, here it is. And a low contest ranking is better than none, if only for (hopefully) a learning experience about how I'm actually doing in that "level design" area.

Mario Goes Home

EDIT: read through the discussion thread and it's looking like some of my exanimation trickery might be breaking rules. Consider the entry redacted for now, I guess.

edit again: Version with all exanimation removed. Also changed the overworld to a far lamer one that didn't push my luck so much. Fortunately neither was really important. Also changed the level itself to use slightly less kooky map16 trickery, but the entire first half was basically dependant on that design-wise so I couldn't really change it there. It shouldn't break any rules now.
(Still uses above title, I don't want to confuse anyone by removing the link)
How embarassing, I seemed to have overlooked even more minor glitches.
It should be fixed now.
Mineral Mines V1.2

I may touch this up a bit if I have time but I wanted this in here just in case.

Unlock the Key

NOTE: The above is outdated, I updated the level since posting this.
Me again, I wasn't added already but I'm still making a new post because I made a new zip file, it contains the V2 of my level (because there were some glitches with graphics and I also edited a few things) and a text file.

Sand Castle V2
I updated my level because it needed one

A level in a island v1.2

Made some palette changes and other minor changes.

Vanilla contest entry - Download!

Whoa! I have a Tumblr!

Layout made by me.
Thanks to Leod and algorithmshark for helping.
In The Sunset.


Let's see how this goes.

Just unzip the IPS.

~ everest700
Gravity Castle

My entry, Version 2, now complete with 5 Dragon Coins!
Dungeon Disaster

Have a nice day.

Oh, yeah, and thanks Aquifer and Hadron for agreeing to help me test.

Dense Forest Area (V 1.1)

Found some cut-off in the original, can't let that happen now can I.
Here is the updated version.
A Starry Night Sky

Hopefully this should be working.
Pages: « 1 2 3 4 5 6 » Link - Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - (Closed!) (Rules + Submissions) 4th Annual SMWCentral Level Design Contest

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