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Super Mario Collage World??? w/ Automatic Mario Level (Song: Apologize)

Not sure of the title yet (sorry), that's one of the last things that I'll be thinking about. Anyways, I wanted to share some videos of certain things that I have done so far. One of them is an Automatic Mario level that I made (both the music and level itself). The Automatic Mario level's song is "Apologize" by One Republic ft. Timbaland. This is my first one that I've ever done on this so it probably won't be the best work I've ever done on it, but I think I did a good job on it.

Automatic Mario Level - Apologize Now!

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/IRDDXf45uE8?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IRDDXf45uE8?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Excess Express (Day 1):

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/pM-lNNzuS54?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pM-lNNzuS54?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Dark-Flash Hallway [Not sure of the name, probably will be Glimmering Hallway later]:

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/W9kgx2wghFs?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/W9kgx2wghFs?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

I'll post up more later, but I hope you enjoy my stuff. My Youtube page has more levels too. Thanks for stopping by! :)
Isn't the Express supposed to be moving or is at a halt?
I do art commissions cheap! PM here or DM via Discord for more details.

**Layout by Erik557


Apologize Now!: Don't you think it would be a better idea to make the level from something else besides cement blocks and switch palace blocks? Furthermore, the port of Apologize didn't seem too accurate. All that aside, I noted some other issues, with severe problems in bold-faced text.

*Cutoff ropes, both severely cutoff (due to no tile terminating them), and slightly cutoff (due to cement blocks).
*Bad status bar palette due to the background using colors from the status bar.
*Cutoff midway points.
*Glitched ON/OFF switch block graphics.
*Bottom row of Lunar Magic used as ground.
*Ugly palettes on the ropes and some of the switch blocks.
*No fade fix applied.

EDIT - I don't care if it's an automatic level. Just because it's automatic doesn't mean it's an excuse to make it look shingad. Make it look more presentable - no cutoff, bad palettes or glitched graphics - or just get rid of it.

Excess Express (Day 1):
Yikes, those bricks look cutoff. Also, using parts of the goal post as colums looks kind of odd, and there are also a couple of weird-looking palettes. Still, I gotta give you credit for using the barrier that only lets you pass when you get all five Dragon Coins. My only serious pet peeve with this level is that fake Dragon Coin at 1:28. It would be a good idea to simply get rid of it.

Dark-Flash/Glimmering Hallway: This one was fairly nice too, and I gotta give you credit for using the Kirby's Adventure enemies. I also liked that puzzle at the end - you even provided a reset door in case you accidentaly destroy the shell or kill the Beach Koopa. However, it seemed kind of bland otherwise. Perhaps you could spice it up by adding Dragon Coins, maybe?

All in all, decent concepts, but kinda bland level design, and some pretty bad flaws in that automatic level. Don't be afraid to experiment around until you get something more presentable.
Originally posted by Ooroo
Isn't the Express supposed to be moving or is at a halt?


At a halt for now ... but the other 2 days are supposed to be moving.

Originally posted by Ooroo

Apologize Now!: Don't you think it would be a better idea to make the level from something else besides cement blocks and switch palace blocks? Furthermore, the port of Apologize didn't seem too accurate. All that aside, I noted some other issues, with severe problems in bold-faced text.

*Cutoff ropes, both severely cutoff (due to no tile terminating them), and slightly cutoff (due to cement blocks).
*Bad status bar palette due to the background using colors from the status bar.
*Cutoff midway points.
*Glitched ON/OFF switch block graphics.
*Bottom row of Lunar Magic used as ground.
*Ugly palettes on the ropes and some of the switch blocks.
*No fade fix applied.

Excess Express (Day 1):
Yikes, those bricks look cutoff. Also, using parts of the goal post as colums looks kind of odd, and there are also a couple of weird-looking palettes. Still, I gotta give you credit for using the barrier that only lets you pass when you get all five Dragon Coins. My only serious pet peeve with this level is that fake Dragon Coin at 1:28. It would be a good idea to simply get rid of it.

Dark-Flash/Glimmering Hallway: This one was fairly nice too, and I gotta give you credit for using the Kirby's Adventure enemies. I also liked that puzzle at the end - you even provided a reset door in case you accidentaly destroy the shell or kill the Beach Koopa. However, it seemed kind of bland otherwise. Perhaps you could spice it up by adding Dragon Coins, maybe?

All in all, decent concepts, but kinda bland level design, and some pretty bad flaws in that automatic level. Don't be afraid to experiment around until you get something more presentable.


I don't think you know what an Automatic Mario level is.

http://www.smwiki.net/wiki/Automatic_Mario
That's not an excuse for having cutoff in an automatic level.
GvS @smwcentral.net ~ u:11380
Originally posted by Blue_raven
That's not an excuse for having cutoff in an automatic level.

This. And also ugly cement block spam :_:
Man, Cutoff is cutoff. No Excuses.
AAAAAhhhHHH Cement Block SPAM!
There's plenty of cutoff and other errors such as bad sprites in Nico Nico Douga, one of the most famous Automatic Mario levels, so you're all saying they're wrong too? Explain that.

The literal definition of an Automatic Mario level has nothing to do with cutoff or errors, it has to do with Mario moving without any needed button pushing or moving with the control pad. So stop complaining about aesthetics.
GvS @smwcentral.net ~ u:11380
Just no. Cutoff is ALWAYS bad. Even if Nigo Nigo Douga got famous, alot of people hate it because it is ugly to look at. And if you can make an automatic level without cutoff, you will be better then Nigo Nigo Douga. If that hack has cutoff, does that mean that your hack needs to have cutoff? Think about it.
Originally posted by georgevssonic
Just no. Cutoff is ALWAYS bad. Even if Nigo Nigo Douga got famous, alot of people hate it because it is ugly to look at. And if you can make an automatic level without cutoff, you will be better then Nigo Nigo Douga. If that hack has cutoff, does that mean that your hack needs to have cutoff? Think about it.


As much as the rest of this so far looks good, you need to fix the cutoff! Just because most Mario Automatic Levels have cutoff DOES NOT GIVE YOU AN EXCUSE TO HAVE CUTOFF. Think about it for a second, they are only on Youtube, do you see any of those hacks here? ...I thought not.
Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.