This, to tell that shared single/multiplayer levels will be editable in the next version of SM64DSe (that is, v1.1). That is, if my code to access files inside NARC archives works right
And also that there are some details to fix in the BMD parser, as witness the misplaced palm tree shadows. So don't be surprised if you meet little graphical glitches in the editor while hacking
Speaking about BMDs, it seems lile the enemies' models hold positioning data that will avoid me having to read the animation (.bca) files. AKA displaying objects' models may be simpler than I thought!
If you have any ideas or whatever for the editor, feel free to post. Here's what is planned so far:
* Exporting/importing 3D models and textures (and perhaps in-place editor for those)
* Editing minimaps (probably there will also be a function to generate them from the 3D models

)
* Adding/removing objects, and editing more types of objects (warps and all)
* Displaying the objects' models instead of those blue cubes
* Text editing
* Integration of the
Object Info Database into the editor
* and more that I may have forgotten
If you wanna contribute to the object info database, please try to make your object descriptions sound professional. And watch your grammar/spelling! The database will go in the next version of the editor so it should be near-perfect!

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Kafuka -
Kuribo64 -- SMG and SM64DS hacking
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