Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Im currently making this level now.
Seeing as it leads into W4 Im going to make the main level be in a cave while at the end open up into a beachy, and more vibrant area.
So far I just have a slight chunk of progress cause I only got this level today, Ive got two screens done so all I ask is you ignore the bad koopa and various other pallettes.
Including the color of the BG, it doesn't look much like a cave now, but more like a night-beach. Don't have more to say actually, since it's just Mario + A few slopes + water + green koopa + 2 turn blocks.
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Rights, I re-did the level, (two screens haha) with the correct base pallette.
Any suggestions for a BG?
Also whihc number are the caves tracks, Ive had the idea of making a suggestion for a music list so people know what songs are in the rom.
If this is somewhere please link me it.
Also, regarding the BG, quite a lot of people have been designing their levels without a BG because there aren't a whole lot of them yet. Until somebody gives you one, you shouldn't worry much about them.
All I ask is that you try to incorporate a fair introduction into the water/beach world. I'm not expecting a full-blown ASM gimmick or anything like that (well, unless you think it'll enhance your level), but definitely try to do something more than just making the graphics look like a cave. Think of a creative idea, and roll with that.
I'm looking forward to seeing what you come up with!
My idea for the level is to start in a cave, the mid point will be just before the next section which will lead into a sorta "tropical" grassland, which I hope to incoperate some kinda of underwater bonus area to put a SMWC coin in.
Bloop: I know what you mean, Its kinda like a YI tilest, it looks abit cutoff but really its not. Sorry if that doesnt make any sesne XD
TheGamer: Cheers! I will get an IPS out once the level is nearly done, exlcluding BG's.
But there is a problem, I get bad slowdown at some parts of the level.
Ive changed sprite numbers in the lakitu head option but there is no luck in some places. Any help here to what number I should use?
Im thinking its to to do with the tide, as you need to tick a box in LM which says less sprites on screen... Im unsure though.
The underwater Area looks a bit too hard for world 4, especialy considering your level might be a bit long. Give the player more space to move, also, as AxemJinx said, you shouldn't make it so you just have to wait for the enemies to cross.