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01B: Hydrostatic Halt - Lightvayne
Forum Index - Events - Super Mario World Central Production 2 - World 4 - 01B: Hydrostatic Halt - Lightvayne
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Um,would'nt high pressure water kill mario? push mario up(since mario isnt as dense as the water) and make dificult lateral movement?
You could also make it so that mario is in an oil bubble in an underwater cave.

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Your layout has been removed.

Originally posted by xlk
Um,would'nt high pressure water kill mario? push mario up(since mario isnt as dense as the water) and make dificult lateral movement?


...nope...>_>

Anyways, I took my head out of my ass and took a few things that Axem said into consideration. I am having the shooter recoded so the timer doesn't start until you grab the block. I will still like the keep the throw block/enemy interaction, but will see what happens in the end. Reconstructed a few sections of the level so having a fire flower will not cause the level to be much easier and removed a lot of the "Big Mario Discrimination" points. Also redid the bonus room.

Still awaiting to see how the level after me starts so I know how to end my level. Should have a demo up soon.
Layout by LDA during C3.
Originally posted by leod
leod sux


What
I have nothing else to say now. Huh...
Originally posted by Falconpunch
What


I think your time in the SMWCP2 forum is up my friend.

Thanks, and have a nice day.

Update:
-Posted the level ips in the level testing thread
-Thanks to Alcaro for fixing the throw block shoot sprite. The timer will not start until the Block is grabbed by Mario.
-Various changes to the level design to eliminate "Big Mario Discrimination" and other errors.

Enjoy.
Layout by LDA during C3.
Pages: « 1 2 » Link
Forum Index - Events - Super Mario World Central Production 2 - World 4 - 01B: Hydrostatic Halt - Lightvayne

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