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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
01E: Seaside Spikes - Skewer/Aja
Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 4 - 01E: Seaside Spikes - Skewer/Aja
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Originally posted by cstutor89


EDIT: I do think this level should be harder and/or longer to deal with because you're skipping pretty much the entire World with just this one level.

This.
Also having a unique gimmick won't hurt. A regular level is fine and all but it needs to stand out from the rest.

--------------------
Originally posted by cstutor89
EDIT: I do think this level should be harder and/or longer to deal with because you're skipping pretty much the entire World with just this one level.


If more people say it's okay, I'll go back and make the level even longer.


Originally posted by cstutor89
Also having a unique gimmick won't hurt.but it needs to stand out from the rest.

Well, that being said; do please give an idea... because I'm fresh out as far as gimmicks are concerned.

As a plus, I did state my goals are to make a level that doesn't have a gimmick; just a hard, long level that's going to take work to get past. Quite a good amount of people like where I'm headed with this level, and if it is unanimously decided that I make the level longer, I will. Sorry to say 2dareduck, but it would be very unprofessional to change up the formula here and now for something gimmicky.

I'm going to need more people backing up that physiology, and an idea of a gimmick to boot. Thanks for your input though. Just wanted to let you know that your idea has been taken into account by yours truly.
Oh no, the level is long enough/challenging enough right now. I was just agreeing with the fact that a longer secret shortcut stage to the W4A Boss is a good way to compensate for a bunch of shorter levels.
Ah, I see. Thanks for agreeing with me concerning the length.

From what I've played so far everything looks good. I would just fix up some of the issue pointed out in cstutor's post earlier back and you should be good.
We have enough gimmicky levels already, having a plain beach level is a decent gimmick in itself.
Layout by LDA during C3.
Just wanted to let you know I haven't forgotten about fixing up these bugs. My computer is on the fritz right now, and I should be getting a new Windows 8 Desktop sometime soon within this month. My laptop isn't the best to do SMW Hacking from; so just give me a little more time. Hopefully metalgearhunter and I will get the new computer, and I'll be able to debug this.

Thanks so much for all of your patience. It means a lot to me.

No problem, thank you for letting us know
Layout by LDA during C3.
Brutal Beach Bash - cstutor fixes implemented.

Resources

I sent this to Lightvayne yesterday, but decided to post it here.

Well, as far as computer troubles go, the eMachines "Tower" we use to hack SMW is now gone.
Those that are concerned about any of our projects like D4 or Hunter and Scorpion's Bet, we have that and our SMWCPII stuff backed up on our Flash Drives and on our Laptop, but the laptop isn't the best thing to hack on.
However, if everything goes okay, We should be getting a new tower tommarow (this Friday), and it runs ten times faster, i3 Processor and 4GB of RAM. I'm excited, but until then, don't expect any more updates.

\\ Regarding the Resources Download: Do not use the levels that are in this folder. For the updated levels, insert the ones that come with the "Brutal Beach Bast - cstutor fixes implemented" download. The resources is for the ExGFX and other stuff.

-Also, regarding HDMA, I do not know how to work this new system you guys are using. I still use the out dated levelasm .asm files that you insert with XKAS, and I don't think I'll switch over to Uber ASM and what not until I know what I'm working with. Thank you.
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Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 4 - 01E: Seaside Spikes - Skewer/Aja

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