Hack Name: Outrageous Mario World [Demo 1]
Author: AnybodyAgrees
Reasons for Removal:
Unedited title screen or introduction. While this isn't exactly mandatory, changing these would add a personalized front-end to your hack that will entice more people to play. At least change the introduction message.
Why not just use solid edges? It wouldn't look so odd.
The bottom of the pipe is cutoff by the not-so-square Cement Blocks. Just use a patch of ground instead, or have the pipe be upside-down and have a ledge underneath it.
This picture also shows one of many blind jumps in this level. A trail of coins would be nice, and if you placed the coins through the Map16 editor so that they reappear each time you enter the pipe, that would be even better.
Koopa-jumping in the first level? No. Save that for later levels and worlds.
1. The water path cutting into the moving water looks kind of bad. See if you can fix it.
2. Make the island with the Red Switch a little bigger, as the switch doesn't look that good teetering on the island's edge.
Oh, God. Floating/Stacked Munchers, Chuck spam causing terrible slowdown, forced hits, and no reset pipe if I don't collect the coins in time after hitting the blue P-Switch. You have broken literally every submission rule in this one room, so you really need to redo this.
Koopas, all-angle Bullet Bills, and a Flying Fish Generator. . .and you expect me to fly through here?
No. You'll need to redo most of this hack and read the Hack Submission Guidelines while you do.
Thanks.
Author: AnybodyAgrees
Reasons for Removal:
Unedited title screen or introduction. While this isn't exactly mandatory, changing these would add a personalized front-end to your hack that will entice more people to play. At least change the introduction message.
Why not just use solid edges? It wouldn't look so odd.
The bottom of the pipe is cutoff by the not-so-square Cement Blocks. Just use a patch of ground instead, or have the pipe be upside-down and have a ledge underneath it.
This picture also shows one of many blind jumps in this level. A trail of coins would be nice, and if you placed the coins through the Map16 editor so that they reappear each time you enter the pipe, that would be even better.
Koopa-jumping in the first level? No. Save that for later levels and worlds.
1. The water path cutting into the moving water looks kind of bad. See if you can fix it.
2. Make the island with the Red Switch a little bigger, as the switch doesn't look that good teetering on the island's edge.
Oh, God. Floating/Stacked Munchers, Chuck spam causing terrible slowdown, forced hits, and no reset pipe if I don't collect the coins in time after hitting the blue P-Switch. You have broken literally every submission rule in this one room, so you really need to redo this.
Koopas, all-angle Bullet Bills, and a Flying Fish Generator. . .and you expect me to fly through here?
No. You'll need to redo most of this hack and read the Hack Submission Guidelines while you do.
Thanks.