Thanks for giving the level to me Josh, i really appreciate it.
Now i'm going to tell a bit of mt plans for the level.
First, the level will have 3 parts, each with a different gimmick, i already have a vague idea of what gimmicks i'm going to do, but it's too early to tell what i'm really going to do with those gimmicks.
Name: still none.
Area 1: Some floating pieces of land, and clouds, i'm planning on using This tileset:
The gimmick here will be around different kinds of clouds, still didn't thought on what each one will do, but i want it to have around 5 different clouds.
Area 2: There will have some ruins around the pieces of land, and a secret cave, that will be open by draining the water of a waterfall, and a gimmick worked around wind.
Area 3: A big castle ruins, with some undead monsters and ghosts, i will also use the Piano Player enemy that i'll ask someone to code, and make a gimmick around him. As well some mechanism system inside the castle, that will open/block/change the layout of the ruin.
Secret Exit: This is the fun part, to obtain the secret exit, the player will need to re-visit an already passed level to open a passage to get the key, still need to see what i'm going to do, Uhrix and me are thinking in what we will do here.
That's it for now, i'm still drawing the tilesets i will be using for the level, and when i'm done with it, i'm going to start the level layout.