So, it's about time I post my update on this level. I've been waiting for a good idea, and I finally got it, but then I needed a sprite, which I now have! My level is called "Crazy Carryclaw", although I'd like a better name. SOMETHING containing "Carryclaw" or referencing the fact that it's a Blimp level...but I can't come up with anything else. Oh well.
Anyways, the level will revolve a little around the aforementioned sprite, the Carryclaw. If you jump into it, it'll carry you around until it stops or you press B to get off early. Simple, no? The only problem with it is that it starts out going right, so if you don't catch up to it fast enough, it'll go off-screen and despawn... I could keep it from being deleted when off-screen, but then all the copies of it I plan to use will cause slowdown late in the level, I guarante it...
Anyways, I think I should show a few screens now.
Start of the level. You jump across two pits, the second being wider and having four paratroopas hovering around it.
Explanation of the Carryclaw.
Mario's staring at the Carryclaw as it moves back and forth...
Help! It's squishing my head!
The claw releases Mario at the end of its track.
oh no! Mario got off too early and plummets to his doom.
...Hmm, you think I should call the claw the "Roviclaw" instead so I can call the level "Roviclaw Romp"?
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money