Originally posted by FirePhoenix
First off, Tsundere Sub-terrain is too long to fit the level names without using the ILLUSIYELLOW tiles. And why "Tsundere" anyway?
A Tsundere (can) run/s between hot and cold. (Further Reading
. Yes, I used an anime character archtype.) And I'm aware of the length of the name and read what you were talking to YCZ about with his naming conflict in his level thread, which is why I just used a couple examples.
Tundra I can understand but Tsundere? I mean, I know the general idea of what it means but it doesn't make me think of fire right away. I can make the association a little bit now after thinking for a few minutes, but I think a different word may be in your better interests.
My naming methods tend not to be the best that they could be and I am no stranger to asking people to give me names to work with. I mean, I could go with something like Bipolar Boundary, but that specific name seems more fitting for the penultimate level in W7 as opposed to the second. I'll see about any other fitting alternatives in the level ideas topic.
Next, i loved what you did with Palace Acropolis in SMWCP and its multiple paths, so i can't wait to see what more you do here. One suggestion right off the bat though, please don't use a time limit in your level (That is, if we haven't removed time limits entirely already). If it's going to be as big and fun to explore as you say it is, the player shouldn't have to worry about the time like I did in Palace Acropolis when I played it for the first time.
Setting the level time to 500 initially was a mistake on my part (whoops, though it was later increased to 750), but the timer this time around will be disabled. Then again, the timer's disabled for most of the levels this time around anyway.
Third, while there is the possibility that all the switch palaces will have been pressed by this point, you probably shouldn't place much in the way of red ! paths unless they're for nice bonuses since you can't guarantee that the player has that switch yet like you can more reliably guarantee the blue ! blocks.
I can't wait to see screens of the level in action.
I'm aware that the player may skip W5 altogether before they get to the northern/fire side of W7, so I'll plan around that. I mean, I very likely will
utilize Red Switch Blocks, but not to the point of the player will outright need