I should have something witty to put here (even if it's just to update dated info), shouldn't I?
Originally posted by AxemJinx
I also like the way that BG is coming along. I might be misinterpreting what you said, but don't treat it as a masterpiece; I'd rather see you finish it and learn something, regardless of perceived quality, rather than avoid it because you'll never be satisfied until it's perfect. That's just me, though :p
I'll see how that goes, then. I go to another forum that leans more towards graphics, so someone there may be willing to pitch in if need be.
EDIT: Looks like the parallax scrolling MIGHT be out of the question now. After putting some details in the snowy mountain, I noticed that some of the (originally) planned details will look funny when it scrolls. A different method will have to be used if I wanna use parallax scrolling. Well, either that or use Layer 3 ExGFX... which I could never get working properly.
As for the level design, I was wondering whether the terrain layouts are a work in progress? They seem rather flat for me, but I've remained reticent because I assumed you were first sketching out all of the alternate pathways and such.
It's 50/50. I mainly work on the actual level itself, but constantly go back to change things around if I get an idea or something else that I can implement into the level without throwing something off or forcing it in. (read: if I feel that I can make something better) The tileset doesn't lend itself well for sloped terrain for the fire FG, but I can always draw some tiles that can come close enough.
I'm no stranger to redoing things if I feel that something I did doesn't hold up well to my standards today... which is mostly the reasons why I'm likely sitting out C3 this time around. Also, I've been wondering about your level feedback in the original SMWCP board. You like... died again, and general feedback on anything after Zephyr Manor is drastically lower to everything before it.