Originally posted by S.N.N.
Playing it all again, I take back what I said about the SMWC coin room. I beat it on my first try. If you just blaze through it without stopping, it's pretty much impossible to get hit. If you dawdle a lot, then it becomes a challenge.
I found this to be true as well. It took me a couple tries to clear the area at first, but now I can get through it without dying. I also liked the changes you've made to the glass pipe and incinerator sections.
I think the yellow switch block in the incinerator part is too hard to hit, though. You should extend the gap in the middle by one tile, so you don't have to be pixel-perfect in your placement to not get hit by the flames. And what's up with the solid Teleport blocks in the glass pipe part? I could drop the springboard onto them and get stuck due to me bouncing non-stop. (EDIT: SNN just told me that's a base ROM issue)
I believe that's everything. If I were to decide, I'd say good for clearing as well.
--------------------aran - Graces of Heaven