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12C: Incineration Station - yoshicookiezeus
Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 9 - 12C: Incineration Station - yoshicookiezeus
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Playing it all again, I take back what I said about the SMWC coin room. I beat it on my first try. If you just blaze through it without stopping, it's pretty much impossible to get hit. If you dawdle a lot, then it becomes a challenge. I also finally found the second SMWC coin (really clever hiding spots for these, by the way). As for the incinerator portion .. took me three tries, but I got through it. That last part is a lot better.

I'd say you're good for clearing.
Originally posted by S.N.N.
Playing it all again, I take back what I said about the SMWC coin room. I beat it on my first try. If you just blaze through it without stopping, it's pretty much impossible to get hit. If you dawdle a lot, then it becomes a challenge.

I found this to be true as well. It took me a couple tries to clear the area at first, but now I can get through it without dying. I also liked the changes you've made to the glass pipe and incinerator sections.
I think the yellow switch block in the incinerator part is too hard to hit, though. You should extend the gap in the middle by one tile, so you don't have to be pixel-perfect in your placement to not get hit by the flames. And what's up with the solid Teleport blocks in the glass pipe part? I could drop the springboard onto them and get stuck due to me bouncing non-stop. (EDIT: SNN just told me that's a base ROM issue)

I believe that's everything. If I were to decide, I'd say good for clearing as well.

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aran - Graces of Heaven
...so what exactly do I do know? Where do I post my level for clearing?

I can't help but think that this is something I should already know :ohdear:

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My YouTube channel
Get the official ASMT resource pack here!

If I had a level, I'd just PM the IPS and all needed sprites/etc to SNN, but posting here could also work. You decide.

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<blm> zsnes users are the flatearthers of emulation
Huh. So that my level is "ready for clearing" means that it's done? I thought that it meant it had to go through one more step and actually get cleared before it was ready for insertion. What a confusing choice of words.

Well then; if that's the case, I'll just send my files over to S.N.N.

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My YouTube channel
Get the official ASMT resource pack here!

It could be me being confused and posting worthless theories too. Let's just see what happens when SNN wakes up.

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<blm> zsnes users are the flatearthers of emulation
The multi-tiered approach has basically become null and void because we've been doing fine with the testing thread and what have you. So yeah, just send the necessary files to S.N.N.- basically the .mwl plus whatever resource slots you claimed (sprite/block .asm's, Map 16's, ExGFX files, message box text, etc.), if I understand correctly. By 'clearing' we just mean 'insertion into the base ROM,' not 'additional testing' as used to be the case.

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Youtube (Main) | Youtube (Alt) | Bandcamp | DeviantART
I just stole the term "clearing" from A2MT, but when I say "clearing", I basically mean just send me all of the files and whatnot. As AxemJinx stated, this method we've been using has been working great (people post their level, others test it, and then I chime in).

...so yeah. Just fire everything my way in a PM and I'll get it inserted.
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Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 9 - 12C: Incineration Station - yoshicookiezeus

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