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12E: Musical Mechanisms - Kipernal
Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 9 - 12E: Musical Mechanisms - Kipernal
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Originally posted by Kipernal
Maybe I should remove the lethality of this area so that if players don't get it right away they're not killed instantly?

Though I'm a bit iffy on this spot in general, I'm not sure what to do or even whether it's necessary to do anything. Maybe we should just see how people react to it during beta testing? See what others say, too. Of course, we could have a recycle graphic for the reset pipes...you're right, we should have a standard to avoid pointing out inconsistencies down the road.

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-It's probably already known (I should hope so), but the mechanisms in this level stopped working. I'm assuming some code was removed.
I'm not surprised, since a lot of the code that made it work was based on AddmusicM, not AddmusicK. It shouldn't take much at all to get working again, though, thankfully. I'll look into it when I get a chance.
I should get a new layout.

Probably won't, though.
Pages: « 1 2 3 4 »
Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 9 - 12E: Musical Mechanisms - Kipernal

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