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12F: Synchronized Sector - ToxicRave
Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 9 - 12F: Synchronized Sector - ToxicRave
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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Originally posted by Rameau's Nephew
2. Are the mushroom scales used anywhere else in the hack? If not, could we not perhaps globally change their graphics to screws or something else thematically appropriate?


To my knowledge, no.

I'm just wondering, how did the ExAnimations screw up anyway, I was pretty sure I had them all placed properly when I made the background in the first place.(Should probably put a ? mark here too)

Otherwise, I do like the design over all.

In regards to another factory background being made, there is only so much you can do with a factory setting. If anything, gears, pistons, and other things of said manufacturing nature come to mind. The only real thing could honestly be done to make a new one is to probably go with chains and hooks, or a background of scrap metal. I designed one for my personal use, but I don't know if it'll fit the bill for SMWCP2. Plus it uses layer 3.


I could try my hands at making another factory background, but that'd still take some time. Do we have any other levels in need of a new background anyway??? Without the gears of course, gears are already too heavily in use.

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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Originally posted by S.C.O.R.P.I.O.N.
Do we have any other levels in need of a new background anyway??? Without the gears of course, gears are already too heavily in use.


If you ask this in the TO-DO LIST topic, I can get you a list of levels to be considered.

I would like to say that I PMed SNN the revamped version of the level.
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Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 9 - 12F: Synchronized Sector - ToxicRave

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