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The artifacts of marvelous birds - Demo 3 released!!!
Forum Index - SMW Hacking - Works in Progress - The artifacts of marvelous birds - Demo 3 released!!!
Pages: « 1 2 3 »
Forget about the Demo 2 trailer,
the Demo 3 trailer is already here!


Play The artifacts of marvelous birds Demo 3!















See further images within this thread!



Get the userbar here:
[img]https://i.imgur.com/uYWw82I.png[/img]
Oh my, this is amazing, exit1337! I loved playing the first demo of your hack, and now this looks so much fun to play! Both level design and graphics are superb, and very nice trailer you got there (with cool music, nice choice :)). Good luck with finishing those little thingies, and I look forward to play the new demo.
WOW!! This is absoluetely brilliant. I haven't played the first demo but I'm sure I can wait until the second demo. The graphics are fab. :D Well done!

And I will use the UB!
This hack is amazing in all aspects, and the effort put in the design and graphics are amazing :D

Good luck with the rest of the hack, too. I'll definitely play it!

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aran - Graces of Heaven
I think I recall playing your first demo to its full extent, and I really enjoyed it. I'm going to assume you are mainly focusing on the level design aspects of the hack and say that you did an excellent job on said area in your first demo, and, from what it looks, you have done an equally great job on these new levels.

I've always thought the hack had a bit of graphical clash, though - the YI foreground in that first level played in the video, for instance, doesn't really fit in (same in regards to the DKC background in your first castle). It would be nice if you could possibly get some more fitting graphics, although this is not really a big deal, taking into account the good level design you have going there. ;)

All in all, great job, Exit! Can't wait to check it out whenever it gets released.
Bruh-HUH?!

You're... Taomb is still being worked on?! I played the first demo ages ago, and it was brilliant. Nice to see that this is still being worked on, and even better that it's gonna have custom music. Can't wait for the next demo. :D

Edit: Also, did you expect very many people to use a userbar for an unfortunately little-known hack?

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Good fucking bye.
Holy shit! This hack is looking awesome. I saw no errors whatsoever in that trailer. Adding userbar to my bio! #w{=D}
GvS @smwcentral.net ~ u:11380
Just wow... The levels look so professional. The gimmicks in each level make the levels all unique and fresh. I love the variation of grafics here. Very happy to see you working on this great hack again. I can't wait to give this a try!
Originally posted by Broozer
I've always thought the hack had a bit of graphical clash, though - the YI foreground in that first level played in the video, for instance, doesn't really fit in (same in regards to the DKC background in your first castle). It would be nice if you could possibly get some more fitting graphics, although this is not really a big deal, taking into account the good level design you have going there. ;)


You are probably right about the YI graphics in that level; I felt the same for quite some time now and I guess I have to use other graphics. The DKC background fits pretty well in my opinion though. I like it and this one will stay; I don't think it clashes.
What about the self-drawn graphics though?

And Thanks for all the nice comments I really appreciate it! #w{=)}
Also thanks to those who have decided on having my userbar! #w{=3}

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I play Pokemon Red glitchless speedruns occasionally. Check out my twitch!

Exits done: 45, Overworld: 85%
Play through Taomb Demo 3!
Taomb is not dead! Check out the hack thread!

Looks epic!
The BG's and FG's go together nicely.
I also lol'd at how Mario just walks over the dead bodies. XD
You know, I was always a fan from this hack, and now it looks even more awesome. I'll play this demo for sure!
Edit:
April Fool's is over. I don't know why but if you still want to see a level of mario's shitworld, follow this link...

--------------------
I play Pokemon Red glitchless speedruns occasionally. Check out my twitch!

Exits done: 45, Overworld: 85%
Play through Taomb Demo 3!
Taomb is not dead! Check out the hack thread!

First off: :O Then I saw the date of adding this video. Believe me, it explained everything and I hope you know what's going on. :)

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...Huh?
HOW COULD-

... Oh.

I hate you.

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Good fucking bye.
GvS @smwcentral.net ~ u:11380
You have to buy me a new awesome-meter, because this one is broken now.
On topic: Wow, that demo was awesome! I didn't see any errors anywhere! You must be one of the few people who knows ASM and good level design. However, that Castle level had about every design error in the book (except for floatng/stacked munchers). Since you haven't done that in any of your other levels, I'll consider it as beta. Hope you continue on this hack!

Off topic: You're officially on my list of people to imitate when SMW Hacking ...lets see, thats you, S.N.N., yoshicookiezeus, and Nintendo...not a very large list, is it?...

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My New Year's resolution was to finish one of my old projects, and I didn't even remember my SMWCentral password until April. 10/10.
I'm sure it's a joke. People, the First of April today! :)

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...Huh?
(facepalm)

Don't make the joke so bloody obvious, man.

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Good fucking bye.
Thanks for the nice comments, I really appreciate it.

I am sorry, the real Castle still is far away from being done due to me having to learn quite a bunch until 8th of April. I am sure I can speed up the progress a lot then. Keep in mind that I will need time for the custom boss, too.

Oh well. At least, I have drawn most ExGFX and have the level desing concept pretty much in my mind. Have a cookie:

Edit: Removed. See below!

--------------------
I play Pokemon Red glitchless speedruns occasionally. Check out my twitch!

Exits done: 45, Overworld: 85%
Play through Taomb Demo 3!
Taomb is not dead! Check out the hack thread!

All levels have been created for the second demo now.
There are still some things which have to be done (see first post) and there will be no C3 booth about this hack this time.

This may also be the last time I update this thread before the final release of demo 2!

Here is the 4th Castle, Aros' Underworld:


Link to the video


Screenshots:

This castle starts outside. The transparent things are YI gusties. You have to be careful in this area.


First "real" room. Both FG and BG drawn from scratch by me, sprites have been partly altered, some are completely self-drawn.


Vine fun and thwomps which explode after hitting the ground!


Second room beneath the Earth. There's a vertical auto-scroll here.


Uh yeah small cutscene... doesn't say anything intersting in the video either because it concerns the plot and I don't want to reveal stuff. The foe Bowser speaks with is the 4th boss, Aros. You can probably see it way better in-game.


Please comment :)

--------------------
I play Pokemon Red glitchless speedruns occasionally. Check out my twitch!

Exits done: 45, Overworld: 85%
Play through Taomb Demo 3!
Taomb is not dead! Check out the hack thread!

Pages: « 1 2 3 »
Forum Index - SMW Hacking - Works in Progress - The artifacts of marvelous birds - Demo 3 released!!!

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